Base Class: Barbarian
Some barbarians do not depend on magic or divine powers, they simply depend on being angry and strong. The Path of the Brute is a path of untrammelled strength and stubbornness. You have one way of doing things and you do not want to change your way of doing things, instead, you will force your way into working.
Brutish Fighting
Starting at 3rd level when you choose this path, you adopt a particular way of crushing your enemies with your attacks. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Thrown Weapon Fighting
You can draw a weapon that has the property thrown as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Brute Strength
Beginning at 6th level, your anger fuels your strikes. When you are raging, twice a turn on your turn you can gain a bonus to your melee damage rolls equal to half your barbarian level.
Hard Headed
Beginning at 10th level, your rage influences your willpower allowing you to brute force your way through thinking. When you make an Intelligence, Wisdom or Charisma saving throw while raging you can use your reaction to add Constitution modifier (rounded up minimum of +1) to the saving throw. You can use this ability only once per rage.
Stubborn Resilience
Starting at 14th level, when you pass the Constitution saving throw from your relentless rage feature you gain temporary hit points equal to your barbarian level + twice your Constitution modifier.
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5/27/2022 11:21:24 PM
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