Cleric
Base Class: Cleric

The Soviet domain draws power from the workers united under communism everywhere. You can utilize the power of communism to share resources with allies, summon allies to protect your comrades, and starve enemies.

Bonus Proficiency

You gain proficiency with martial weapons. If you make a weapon attack (bladetrips count) using a light hammer or a sickle, you get a +2 bonus to the attack and damage rolls.

Plentiful Grain

Also starting at 1st level, your healing spells mutually beneficial. Whenever you use a spell of 1st level or higher to restore hit points to a creature, you and the targeted creature both regain an additional hit point. This increases to 2 hit points at level 4.

Channel Divinity: Starve Enemies

Starting at 2nd level, you can use your Channel Divinity to deprive your enemies of badly needed resources.

As an action, you present your holy symbol and evoke a famine on up to a number of creatures within 30 ft. equal to your proficiency bonus. Each creature gains a level of exhaustion and takes damage equal to your cleric level + your wisdom modifier.

Summon KGB

Beginning at 6th level, you can use a bonus action to summon a number of guards equal to twice your wisdom modifier that appear in unnocupied spaces that you can see within 60 ft. The guards are friendly to you and your companion. 

Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. Once you use this feature you can't use it again until you finish a long rest.

Starving Strike

At 8th level, you gain the ability to infuse your weapon strikes with the power of communism. Once on each of your turns when you hit a creature with a weapon attack using a hammer or sickle, you can cause the attack to deal an extra 1d8 radiant damage to the target and reduce the target's movement speed by 10 ft. until the start of your next turn. 

Additionally, you can restore 1d6 hit points to up to 10 creatures within 60 ft. when you kill a creature of CR 1 or higher than is hostile to you or your companions. At 15th level this healing increases to 2d6.

Tsar Bomba

Once per long rest you can call in a tsar bomba airstrike on a point you can see within 60 ft, which deals 20d6 force damage to all creatures in a 100 ft. sphere after your next 2 turns.