Warlock
Base Class: Warlock

The lord of fun who I will refer to as the lorde is a being who used to be a human mage of incredible power. The lorde after after fighting with the god of fate was turned insane, his insanity grew worse as time went on giving him a obsession with chance and strategy games. His obsession ran so deep that he successfully cheated the god of death and returned to life using his new found powers he established himself as a “made god”, a being that was not born a god but through some way has obtained godlike powers. Using his new powers he created a dimension of chaos and chance where survival could be the roll of a dice away. Sometime the lorde will drag people into his realm and have them play games. If you win you could gain anything in his power, however if you lose you would have to spend eternity in his realm playing games, however the lorde never plays fair he will cheat and lie at any turn.You are one of the few who has caught the lordes interest and won his rigged games, he has taken an increased interest in you and has bestowed upon you some of his powers

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

silvery barbs, hellish rebuke

2nd

find traps, detect thoughts

3rd

phantom steed, bestow curse

4th

conjure woodland beings, greater invisibility

5th

arcane hand, cloudkill

Pocket aces

Starting at 1st level, you can attune to a weapon and cast spells through it even if your hands are full

Trickster’s blade

All cantrips cast need no verbal or somatic components, when cantrips are cast they cause no noise unless specified

Never saw it coming

Starting at 6th level, you can add sneak attack damage to spells cast, add sneak attack damage to any enemy that you sneak upon or that you have advantage on. Sneak attack damage starts at 1d6 at 4th level increasing an extra d6 every 2 levels after 4th

Castling

Starting at 6th level, You can now swap places with a willing person or beast within 100ft times equal to your proficiency bonus

Spells up my sleeve

At 10th level you can as a reaction catch a spell directed at you out of midair and transform it into a card. This card can be used to cast the spell thrown at you without using and spell slots, if you have the card you do not need to prepare the spell either. You can use this feature once per day

Double down

Starting at 10th level, whenever you hit a cast a spell within melee range you can use your casting implement to make a single attack using your bonus action

Dazzling strike

Starting at 14th level, when you hit a enemy with a melee attack you can cause them to have disadvantage the next time they try to hit you. This lasts until they try to strike you next.

Understanding of the rules

Starting at 18th level you now understand the rules that all of reality plays by allowing you to manipulate those rules to your whim, you now do not age, are unaffected by disease and are now uncontrollable by the god of fate.

you have this feature at 14th but it is only applicable at 18th

Real time strategy


As a action you can unfold a deck of cards into a board that measures 20 inches on each side. This board teleports a 200 ft square centered on the caster to the max lorde’s domain, because of your connection to the max lorde you can control certain aspects of what goes on .you can move items or people inside the square at will if the person or being is unwilling then they have to make a dc30 arcana saving throw, while in this square it allows you to use your spells up my sleeve ability from anywhere within the space an infinite amount of times. While in this space you can take a specified action with certain effects, block, madness, kill are your three special actions

•Block-you fold the cards around you to form a wall, no being can come within 10 feet of you without your permission, your AC is automatically set to 30, but you cannot use concentration spells.
•Madness-you draw the eye of the mad lorde, his presence causes all enemies to have to make a dc20 wisdom saving throw or else be turned mad, this repeats on the start of their turn.
•Kill-you designate a person or being as a target, any spell cast in the area automatically tries to hit the target. If anyone casts a spell they have to roll to hit the targeted person

You can use this ability once per day, this ability lasts 10 minutes. Any spells cast by enemies of the user must instead roll on a custom wild magic table

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