Base Class: Cleric
A perverted domain crafted by the remnants of the power of gods. It emboldens those under it's own banner but emits absolute authority over those who rally against it. Those adept in holy practices will notice a distinct sense of unease, disgust, and weakness while within it's presence.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor & intimidation
Voice of Dominance
Starting at 1st level, you can invoke the power of will to embolden an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.
If the spell targets more than one ally, you choose the ally who can make the attack.
Channel Divinity: Broken Sanctity
Starting at 2nd level, you can use your Channel Divinity to defy the gods and their laws and forge a heretical zone.
As an action, enforce your divine will, and create a 30ft domain for 1 minute under your power where all connection to gods and greater entities is disconnected. While you are in this domain, all the actions of you or someone serving you have advantage. You may also senses any entities in the domain that conspire against you.
Embodiment of Dominance
At 6th level, you become remarkably adept at exerting your divine will to dominate others.
If you cast a spell of the enchantment school using a spell slot of 1st level or higher, you can change the spell's casting time to 1 bonus action for this casting, provided the spell's casting time is normally 1 action.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Heretical Strike
At 8th level, you gain the ability to infuse your weapon strikes with heretical energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8. This damage is doubled when attacking entities connected to a divine being.
Mortal Uprising
Starting at 17th level, enemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal your Heretical Strike damage to a creature on your turn, you can curse that creature until the start of your next turn. The next time you or your allies hits the cursed creature with an attack, the target also takes 2d8 psychic damage, and the curse ends. If the entity is connected to a divine being the curses effect is double and also blocks the use of divine energy. You can curse a creature in this way only once per turn.
Previous Versions
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