Barbarian
Base Class: Barbarian

You gain a power that has been passed down from generation to generation. Power flows through you, giving you special moves to use in a fight. One For All also allows the user to stockpile an enormous amount of raw power, allowing them to significantly enhance all of their physical abilities to a superhuman level. This results in unbelievable levels of strength. The user can focus the stockpiled power into a single body part, or spread the power evenly throughout their body, although, focusing the power puts a greater strain on the part of the body where the power is focused.

One for All

At 3rd level, When you take this subclass, your punches gain increased power through One for All. Your unarmed strikes now deal 2d6 + strength bludgeoning damage.

You also gain "durability" points equal to your level, (while raging you gain additional durability points equal to your proficiency modifier). These points are recovered on a long rest. You can spend durability as a bonus action to perform One for All attacks. You can spend durability points past 0, Every durability you spend past 0, you take 1d10 force damage.

Flick

At 3rd level, you stockpile raw power into a single finger, you flick a finger outward, the power of One for All causes a blast of power to shoot from your fingertip. Up to ten times per long rest, you may spend 1 durability to cause a target that you can see within 30 feet to make a Dexterity saving throw, DC = 8 + strength + proficiency. Flick deals 2d6 + strength force damage.

The attacks damage increases to 3d6 at 10th level, and 4d6 at 14th level.

Flick is a Weapon attack for the purposes of rage damage.

Smash

At 6th level, you are able to use One for All with higher potency. Twice per long rest, you can stockpile power into one arm and spend 4 durability points to cause targets within a 30 foot cone to make a Constitution saving throw, DC = 8 + strength + proficiency. On a failed save, the target takes 3d10 + strength bludgeoning damage and is stunned until it's next turn. On a success they take half damage and no additional effects. If the creature was within 5 feet, they take 1d10 additional damage.

The attacks damage increases to 4d10 at 10th level, and 5d10 at 14th level. The additional damage increases to 2d10 at 14th level.

Smash is a weapon attack for the purposes of rage damage.

Full Cowl

At 10th level, you have gained more control over One for All. When you rage, the power of One for All surges through your body evenly. While you rage, you gain the following benefits.

  • Increase movement speed by 10 feet.
  • When dashing, your climbing speed is equal to your walking speed.
  • Unarmed attacks deal an extra damage die.
  • You may use a bonus action to make an extra attack at the cost of half your movement and your reaction.

Improved Smash

At 10th level, you have learned to control the power inside of you with greater caution. Your Smash ability costs 3 durability instead of 4, and your limit of this goes up to 4 times per long rest.

One for All: 1,000,000%

At 14th level, you develop the Hail-Mary of One for All moves. You are able to tap into the combined powers of those who held this power before, allowing you to surpass your physical limits. Once per long rest, and at the cost of 7 durability,  you may cause all creatures in a 60 foot cone to make a dexterity saving throw, DC = 8 + strength + proficiency. On a failed save, targets take a number of d6's equal to your level + 4d6 + strength bludgeoning damage and are knocked prone. On a success and take half damage and no additional effects.

If a creature is within 5 feet of you when you use this ability, they take an additional 4d6 damage

One for All: 1,000,000% is a weapon attack for the purposes of rage damage.

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