Warlock
Base Class: Warlock

Dao are the greedy and cruel Djinni from the Elemental Plane of Earth.

They pride themselves on their massive mining operations that are fueled entirely by slave labor. Those who venture into the labyrinth-like mining caverns in the Daos’ domain are rarely ever seen again.

The extreme greed that Dao are so infamous for makes them easy to manipulate. However, they will only ever aid a mortal if they stand to gain a large amount of treasure.

Of the four types of Djinni, Dao are likely to be the most contentious patrons.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

Sanctuary,Detect Evil and Good

2nd

Spike Growth,Phantasmal Force

3rd

Meld Into Stone,Create Food and Water

4th

Stone Shape,Phantasmal Killer

5th

Wall of Stone,Creation

9th

Wish

Djinni's Vessel

DJINNI’S VESSEL (LEVEL 1)

The vessel is a tiny-sized object that your Patron gives you. It could be something more classic like an oil lamp or a bottle or you could go for something like an urn, lantern, or a ring with a secret compartment.

Your Genie’s Vessel works as your spellcasting focus in addition to powering some of your class features.

USING THE DJINNI’S VESSEL

You have two uses for the vessel at level 1.

BOTTLED RESPITE

 

As an action, you magically vanish and enter your vessel which remains in the space you left. The interior is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel.

You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to do so, die, or the vessel is destroyed.

When you exit the vessel, you appear in the unoccupied space closest to it. Any objects you bring into the vessel remain in there until they are carried out or the vessel is destroyed.

Once you enter the vessel, you can’t enter again until you finish a long rest.

 

DJINNI’S WRATH

 

Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus.

The type of this damage is determined by your Patron.

 

The extra damage’s type depends on what type of Djinni your Patron is. You can see the table below for reference.

DESTROYING OR LOSING THE DJINNI VESSEL

Your Patron has taught you a ceremony to summon a replacement vessel. This takes 1 hour and must be done during a short or long rest. If the old vessel is still out there somewhere, it’s destroyed.

The vessel has an Armor Class equal to your spell save DC. Its hit points are equal to your Warlock level plus your proficiency bonus. Naturally, poison and psychic damage have no effect on it.

If the Djinni Vessel is destroyed, any of its contents harmlessly spill out into the unoccupied space where it was.

Should worse come to worst and you die, the vessel vanishes with an elemental flare based on your patron.

Elemental Gift

ELEMENTAL GIFT (LEVEL 6)

As a type of conduit for your Genie Patron’s power, you begin to take on some of their characteristics.

This grants you resistance to a damage type based on what kind of Genie you serve. 

 

As a bonus action, you can give yourself a flying speed of 30 feet that lasts for 10 minutes, during which you can hover.

You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

 

Sanctuary Vessel

SANCTUARY VESSEL (LEVEL 10)

At level 10, you’re able to bring others into your Genie Vessel with the Bottled Respite feature!

You can choose up to five willing creatures that you can see within 30 feet of you. The chosen creatures are drawn into the vessel with you.

As a bonus action, you can eject any number of creatures from the vessels. Everyone is ejected if you leave or die or if the vessel is destroyed.

Anyone (including you) who remains in the vessel for at least 10 minutes gains the benefit of finishing a short rest and anyone can add your proficiency bonus to the number of hit points they regain if they spend any hit dice as part of a short rest there.

 

 

Limited Wish

LIMITED WISH (LEVEL 14)

When you hit level 14, you are able to ask your Djinni Patron for small wishes.

As an action, you can speak your desire to your Djinni’s Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action.

This spell can be from any class’s spell list and you don’t need to meet the requirements in that spell (including costly components). The spell simply takes effect as part of this action.

Once you use this feature, you can’t use it again until you finish 1d4 long rests.

Dao Image

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