Base Class: Ranger
Those who dwell within this land tell tales of masked figures who act more beast then man.
Hunter's Mask
At 3rd level, you gain one of the following features of your choice.
Mask of the Eagle
From the mask, you see things others cannot. You also gain the ability to speak Aarakocra.
Mask of the Elk
From your mask, you feel as though you have the swiftness of an Elk.
Mask of the Fox
Your mask grants you with the cunning of a fox, making your deceptive lies more convincing, expecially to other animals.
Masked Attunement
At 7th level, you gain one of the following features of your choice.
Eagle Attunement
Thanks to the bond you have formed with your mask, you can now summon a spectral fox once per long rest. This fox is allied to you and your allies, and will perform actions based on your command immediately after your turn. You do not have to waste an action to issue this command..
Elk Attunement
Thanks to the bond you have formed with your mask, you can now summon a spectral elk once per long rest. This elk is allied to you and your allies, and will perform actions based on your command immediately after your turn. You do not have to waste an action to issue this command.
You may, as an action, mount this elk.
Fox Attunement
Thanks to the bond you have formed with your mask, you can now summon a spectral fox once per long rest. This fox is allied to you and your allies, and will perform actions based on your command immediately after your turn. You do not have to waste an action to issue this command.
Mask Upgrade
At 11th level, you gain an upgrade to your mask
Eagle's Flight
Thanks to your extended bond with the mask, you can now summon a spectral Giant Eagle once per long rest that is allied to you and your allies. The Giant Eagle will attack immediately after you, following your command. You need not waste an action on this command.
You can, as an action, mount the Giant Eagle.
Elk's Charge
Thanks to the bond you share with the mask, you gain the ability to, twice per long rest, manifest spectral horns that will hover above your head.
Fox's Stealth
Your bond with the mask has strengthened, you have learned how to hide, as a fox would.
Masked Mastery
At 15th level, you gain a mastery mask feature.
Eagle's Intimidation
When a hostile creature misses you with a melee attack, you can use your reaction to let out a piercing shriek, anything within 20ft must roll a DC18 wisdom saving throw. If failed, they take 2d6 damage and are deafened, if succeeded, they take half damage.
Elk's Defence
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Fox's Evasion
When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
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