Warlock
Base Class: Warlock

You have made a pact with a mysterious entity from the moon, one that is identical to all other's of it's kind, with goals far beyond anyone's understanding, taking the form of a middle-aged man with peculiar looking outfit. all Moonmen possess the power and abilities to form a pact with a living creature.

encounters with Moonmen can vary, they are seen only when they choose to be, perhaps they've been monitoring you since you were a child for the strange circumstances of your birth, or they found interest in you due to your mysterious origins, or maybe you were randomly chosen by them for an experiment of sorts.

being connected to the Moonmen in any way, gives you a direct connection to the energy and power of the moon and it's core, giving you many powerful abilities.

Extended Spell List

The Moonmen let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Moonmen Expanded Spells
Spell Level Spells
1st Faerie Fire, Dissonant Whispers
2nd  Moonbeam, Blindness/Deafness
3rd  Hypnotic Pattern, Blink
4th Evard's Black Tentacles, Greater Invisibility 
5th Mislead, Scrying

Eyes of The Moon

At 1st level, your senses and vision become enhanced, especially in the presence of the moon, as you feel connected to the knowledge of the Moonmen. you gain darkvision up to 60 feet and proficiency in perception and if you don't already have it, if you already have darkvision, it's range is extended to 90 feet. Additionally, during the night, you gain a bonus equal to your proficiency bonus on all wisdom and intelligence based skill checks.

Lunar Blast

At 1st level, the flow of your energy becomes more clear to you. when casting eldritch blast, you can choose whether it does force, psychic, or radiant damage.

Moon's Many Faces

At 6th level, you find a connection within yourself between your power and the different phases of the moon, After finishing a short or long rest, you can pick one of the following phases, and gain the benefits attributed to it:

  • Full Moon. When casting a spell or cantrip you can give 2d4 temporary hit points to anyone within 30 feet of you. 
  • New Moon. Spells no longer require verbal or sematic components, additionally, you can see through magical darkness.
  • Crescent Moon. You can cast the spell detect thoughts at well, additionally, you can speak telepathically with any creature within 120 feet of you.

Abstract Light

At 10th level, you gain the ability to become a being of pure moonlight for a very small amount of time, doubling your speed and giving you the chance to do one of the following:

  •  As an action, you can teleport to any unoccupied space that you can see within 500 feet, during the night time, when using this ability you can teleport to any location you've ever been in as long as it is above ground.
  • As an action, you can let out a powerful destructive beam of energy and light, forcing every creature in a line emerging from you 10 feet in width and 60 feet in length to make a dexterity saving throw, dealing 4d6 radiant damage, 4d6 force damage and 3d6 psychic damage on a failed throw and half as much on a successful one.
  • As an action, you give yourself truesight of up to 60 feet and can see through walls and cover for 1 minute

during the round where you use this feature, you are immune to all damage and conditions.

once you use this feature, you can't use it again until you have a long rest.

Omniscience of The Moon

At 14th level, you feel an understanding of the power you've been given, awakening your mind, as well as the light and darkness within you, and enhancing the abilities of your different phases, giving you the following benefits for each moon phase:

  • Full Moon. You shed bright light in a 20-foot radius and dim light for an additional 10 feet. additionally, you add your charisma modifier to all attack and damage rolls for spells that deal radiant damage.
  • New Moon.  You can cast the spell invisibility at will, additionally, have advantage on all rolls while within darkness, and you add your charisma modifier to all attack and damage rolls for spells that deal necrotic and cold damage.
  • Crescent Moon. You have advantage on all wisdom saving throws and you can cast the spell detect magic at will, additionally, and you add your charisma modifier to all attack and damage rolls for spells that deal psychic damage.

 

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