Base Class: Paladin
When I saw him, I fell at his feet as though dead. Then he placed his right hand on me and said: “Do not be afraid. I am the First and the Last. I am the Living One; I was dead, and now look, I am alive for ever and ever! And I hold the keys of death and Hades.
The Oath of Jesus calls a paladin to follow the path of God, supporting their allies with healing and bolstering them with confidence, and bringing down righteousness on the creatures of the night. These paladins live to destroy evil, and spread the word of God throughout the land.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Word of God. As an action, you can call out to your God with your life force. For 1 minute, you may add your Constitution modifier to any Strength and Dexterity checks. You emit bright light for 20 ft. and dim light for 20 feet beyond that. You can end the effect as part of any other action, or if you fall unconscious.
Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
Branding Smite, [spell]Aura of Vitality[/spell] |
|
9th |
|
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13th |
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|
17th |
Aura of Faith
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be [Tooltip Not Found] while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Purity of Spirit
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Revelations
Once per long rest, as an action, you can channel the power of Jesus. Bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
When an evil or neutral creature starts its turn in the bright light, it takes 3d10 radiant damage.
When a Good creature starts its turn in the bright light, it heals by 2d10.
You also have advantage on saving throws against spells cast all evil aligned creatures.
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