Base Class: Monk
-+.Storm Chaser
Starting when you choose this tradition at 3rd level, you learn the cantrip Shocking Grasp. Wisdom is your spellcasting ability for this spell.
When casting any of these cantrips, you can still use your bonus action to make an unarmed strike. You can't, however, use the Flurry of Blows ability.
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Thunderous Blows
Also at 3rd level, you learn how to put the thunderous roar of storms behind your strikes as an ability. You add an additional 1d4 lightning or thunder damage (your choice) to your unarmed strikes at 3rd level. The damage for this ability increases to 1d6 at 9th level; and 1d8 at 15th level.
Lightning Dash
At 6th level when you use your Step of the Wind, your dash speed for that dash is double your walking distance for that turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.
In addition, you also become resistant to thunder and lightning damage.
Paralyzing Strike
At 11th level, you learn how to meld your lightning into the ki of others. When you hit a creature with a melee weapon attack, you can spend 4 ki points to turn your stunning strike into a Paralyzing Strike. The target must succeed on a Constitution saving throw or be paralyzed until the end of your next turn.
Heaven's Judgement
At 17th level, you can channel your ki to call down a lightning strike down upon multiple enemies. You can spend 5 ki points to cast the Chain Lightning spell.
Thunder Struck
Also at 3rd level, you learn how to put the thunderous roar of storms behind your strikes as an ability. You add an additional 1d4 lightning or thunder damage (your choice) to your unarmed strikes at 3rd level. The damage for this ability increases to 1d6 at 9th level; and 1d8 at 15th level.
Lightning Dash
Lightning Dash
When you use your Step of the Wind, your dash speed is double your walking distance for that turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.
In addition, you also become resistant to thunder and lightning damage.
Paralyzing Strike
Paralyzing Strike
At 11th level, you learn how to meld your lightning into the ki of others. When you hit a creature with a melee weapon attack, you can spend 4 ki points to turn your stunning strike into a Paralyzing Strike. The target must succeed on a Constitution saving throw or be paralyzed until the end of your next turn. If this creature is wearing metal armor, the creature makes this roll with disadvantage.
Heaven's Judgement
At 17th level, you can channel your ki to call down a lightning strike down upon multiple enemies. You can spend 5 ki points to cast the Chain Lightning spell.
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