Base Class: Sorcerer
The Opulent Arcanum Domain is a unique Subclass of Sorcerer in which the subject is imbued with crystals into their very bloodstream - usually from birth.
Crystallium Bloodstream
At 1st level, you choose one type of gem which correlates with what your character has been infused with. The damage type associated with each gem is used by features you gain later.
Gem Infusion:
| Gem | Damage Type |
|---|---|
|
Onyx |
Acid |
|
Lapis Lazuli |
Lightning |
|
Topaz |
Fire |
|
Quartz |
Lightning |
|
Amber |
Acid |
|
Garnet |
Fire |
|
Peridot |
Poison |
|
Jasper |
Fire |
|
Diamond |
Cold |
|
Tanzanite |
Cold |
You can speak, read, and write Primordial.
Amber
At 1st level, you choose one type of Gemstone as a Blood Infusion. The damage type associated with each gemstone is used by features you gain later.
Diamond
At 1st level, you choose one type of Gemstone as a Blood Infusion. The damage type associated with each gemstone is used by features you gain later.
Garnet
At 1st level, you choose one type of Gemstone as a Blood Infusion. The damage type associated with each gemstone is used by features you gain later.
Jasper
At 1st level, you choose one type of Gemstone as a Blood Infusion. The damage type associated with each gemstone is used by features you gain later.
Lapis Lazuli
At 1st level, you choose one type of Gemstone as a Blood Infusion. The damage type associated with each gemstone is used by features you gain later.
Onyx
At 1st level, you choose one type of Gemstone as a Blood Infusion. The damage type associated with each gemstone is used by features you gain later.
Peridot
At 1st level, you choose one type of Gemstone as a Blood Infusion. The damage type associated with each gemstone is used by features you gain later.
Quartz
At 1st level, you choose one type of Gemstone as a Blood Infusion. The damage type associated with each gemstone is used by features you gain later.
Tanzanite
At 1st level, you choose one type of Gemstone as a Blood Infusion. The damage type associated with each gemstone is used by features you gain later.
Topaz
At 1st level, you choose one type of Gemstone as a Blood Infusion. The damage type associated with each gemstone is used by features you gain later.
Crystal Coagulation
As magic flows through your body, it causes physical manifestations of your gemstone infusion to appear. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, small floating gemstones matching your gemstone infusion to explode out of your skin as a reaction to being attacked. When you aren’t wearing armor, your AC equals 15 + your Dexterity modifier.
Bejewelled Affirmation
Starting at 6th level, when you cast a spell that deals damage of the type associated with your gemstone infusion, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
Crystalline Wings
At 14th level, you gain the ability to sprout a pair of crystal wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Ornamental Aura
Beginning at 18th level, you can channel the innate beauty of your gemstone infusion- your skin briefly changing to said gemstone in an eruption of crystals - causing those around you to become awestruck. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe to a distance of 80 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
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