Blood Hunter
Base Class: Blood Hunter

Curses are widely regarded as a threat to one health from cursing your blood line to fail to causing ones soul to decay. However there's on curse that largely differs from the rest that being the curse of immortality. Unlike other curses this curse does everything in its power to stop you from dying. not so it can destroy you but let you watch the end of all those around you. This is why the order of the immortal was made those who suffer the curse natural gravitate towards each other though few and far between with how rare a curse of this power and effect is. They band together to make the world a better place.

Unkillable

Your curse doesn't prevent wounds instead it attempts to fix them.

At 3rd level you regain 2 hit points at the start of your turn, at 7th level it increases to 4 hit points, 11th level it increase to 8 hit points, 15th level increases to 12 hit points
This regeneration cannot heal you past half your max hit points and doesn't effect you while unconscious

Immortal

While not wearing armour you gain a natural AC of 13 + your Constitution modifier.

You no longer suffer the effects of aging and your life span is considered endless

Curse Boost

You can boost the healing capabilities of your curse for a short time.
As a bonus action you remove the limit of health the can be restored by your unkillable feature and remove any poison and or diseases based conditions. You also regrow any lost limbs and digits (a.k.a fingers, arms, tails, etc)
it lasts for one minute and can be used an equal amount of times to your constitution modifier.

Brand of Aid

At 11th level you gain the optional ability to brand an ally with a healing mark at the start of your turn the branded creature receives the same healing you do but halved. This healing cannot bring a creature past half its maximum hit points.

Resurrection

At 15th level you gain the ability to bring yourself back from actual death. upon failing three death saves you can bring yourself back to life with half your hit point maximum. However, each time you resurrect you gain one level of exhaustion. You can use this ability an equal amount of times to your constitution modifier.

Reversal

Upon reaching 18th level you can reverse the effects of your curse.
As a bonus action you reverse the effects of your curse for one minute or until you use your bonus action to cancel its effects.
while Reversal is active at the start of your turn you take damage equal to one role of your hemocraft dice. Also once per turn you can add the damage you would of healed to your Crimson Rite damage

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