Paladin
Base Class: Paladin

Tenets of the Common Man

The tenets that a paladin of the Common Man obeys vary wildly from individual to individual but all carry within them the same revolutionary spirit, the single idea that the change the world needs to break free from tyranny is destined to happen. A paladin of the Common Man upholds the following tenets:

Equality: All creature are inherently equal, and those that deny this fact for their own gain do the common man harm.

Community: A struggle is meaningless if it is not done together for a greater purpose than oneself. Stand and fight with your brothers and sisters for the betterment of all.

Change: The world must change if it si to be any better, and it will not change if we do not act.

Labor: You are not above the work that the common man does. Whenever you have a change, labor with them as they do and work to ease their difficult lot in life.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Worker's Harmony - As an action you unleash a message of unity in a loud, booming voice, calling on the spirits of common laborers who have died in oppression to come to aid you or another. Either you or one friendly creature within 30 feet of you that you choose is considered helped (by the Help action) for a number of rounds equal to your Charisma Modifier {{modifier:cha@min:1}}. Or one friendly creature that you choose (including yourself) gains proficiency (or expertise if already proficient) with a specific type of artisan's tools for one hour.

Turn the Bourgeois - As an action, you utter an indictment against those who would trample the rights of laborers, inspiring the same terror in them that they inflict on those they hold as lesser beings. This includes any fey, non-chaotic fiend, or dragon. The selected creature within 30 feet of you must make a Wisdom saving throw (DC {{savedc:cha}}). On failure, it is turned for 1 minute

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Solidarity

Starting at 7th level, while you are conscious, damage done to a friendly creature within 10 ft. you may choose to split the damage evenly between all willing friendly targets within this aura rounding down fractions.

At 18th level, the range of this aura increases to 30 feet.

Revolutionary Spirit

Beginning at 15th level, you may take the Help action as a bonus action on each of your turns. In addition, you inherently have advantage on all Charisma checks involving interaction with laborers and the common man.

Strength of the People

At 20th level, as an action, you can transform yourself into a larger-than-life icon of the working class and their revolutionary struggle. Using your action you gain the following benefits for 1 minute, as long as you can see or hear a conscious friendly creature.

You grow to large size (if already large you grow to huge). Your equipment grows with you. Your movement speed and reach are doubled.

At the start of each of their turns, any friendly creature that can see or hear you including yourself gains a number of temporary hit points equal to your Charisma modifier.

As a bonus action on your turn your turn you may apply the benefits of the Help action to a number of friendly creatures equal to half your Charisma modifier rounded up within 30 feet of you that can see or hear you.

Once you use this feature you can't use it again until you finish a long rest.

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