Base Class: Monk
Monks of the Way of the Psion learn to hone in on the metaphysical connections the Weave creates through all living and non-living things. They can access these connections to sense things far away or deep within, or even harness it to give them an edge in combat.
Psionic Senses
Psionic monks are awake to the world surrounding them. At 3rd level, you gain proficiency in the Perception and Investigation skills if you did not already have it.
Psionic Meditation
Starting when you choose this tradition at 3rd level, you have developed a method of meditation that allows you to find both inner peace and connect yourself to the world around you. When you meditate in this way for at least ten minutes uninterrupted, you gain the following benefits:
- You retain your normal passive Perception score while meditating. You also see invisible creatures within 60 feet of you just as well as non-invisible ones during this time.
- You gain the benefits of a short rest. You can only gain this benefit once before you must finish a long rest to do so again.
- You can cast the detect evil and good, find traps, locate animals or plants, locate creature, and locate object spells while meditating without using a spell slot and without requiring any verbal, somatic, or material spell components. You can only cast one of these spells in this way before you must either finish a long rest or expend 3 ki points to do so again.
- You gain a d8 to add to your next initiative roll. Until you have used this d8, you cannot gain another use of it through this feature.
Telekinesis
Starting when you choose this tradition at 3rd level, you can tap into the Weave to move objects at a distance using only mental and spiritual effort.
You learn the mage hand cantrip. You can cast it without verbal or somatic components, and the hand is invisible. You may expend 1 ki point to extend this cantrip's reach by an additional 30 feet.
As a bonus action, you can try to telekinetically push one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or be moved up to 10 feet horizontally in any direction. You can expend 1 ki point to knock them prone as well if they failed the saving throw. A creature can willingly fail this save.
Guarded Mind
At 6th level, you have improved your mental defenses as well as your connection to the world and its Weave.
You now have resistance to psychic damage and cannot be surprised while awake. You also have advantage on saving throws to avoid being charmed or frightened.
Improved Psionic Senses
At 6th level, you have better developed your ability to psionically sense your surroundings.
You now have blindsight within a range of 10 feet. You also gain expertise in the Perception skill if you do not already have it.
Guided Strikes
At 11th level, you have learned how to tap into the Weave and let it guide your attacks.
You now add your Wisdom modifier to all of your attack rolls. Your attacks also now score a critical hit on a roll of both 19 and 20.
Psychometry
When you reach 9th level, you gain a psionic ability to discover facts about an event or person by touching objects associated with them. This process takes takes at least one minute (but could take longer based on the DM's discretion) and cannot be done while in active combat.
When you touch an object, you can make a Wisdom (Insight) check to discern information about the objects past or events that have transpired directly involving it. At the DM’s discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.
Psionic Master
At 17th level, you have mastered your psionic abilities. As such, you have developed blindsight up to 120 feet and truesight up to 60 feet.
In addition, your telekinetic powers have increased substantially. You can now cast the telekinesis requiring no spell slot or components, and your spellcasting ability for the spell is Wisdom. On each of your turns while you concentrate on the spell, including the turn when you cast it, you can make one weapon attack as a bonus action. Once you cast this spell, you cannot do so again until either you finish a long rest or you expend 5 ki points to do so.







Comments