Monk
Base Class: Monk

Some monks who find themselves on the path of Mercy find even the strength and healing of their fists to be insufficient for their aims. Those who desire more might often find themselves seeking guidance from one of the many divine beings who reside within the Upper Planes. 

Spellcasting

Starting at 3rd level, you gain access to an font of arcane energy, granting you the ability to cast spells.

Guardian of Life

Starting at 3rd level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains an additional 2 points of healing.

Blessed Healer

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to half the amount you healed, rounded up.

Divine Fists

At 11th level, you gain the ability to infuse your fists with divine energy. Once on each of your turns when you hit a creature with an unarmed strike, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 18th level, the extra damage increases to 2d8.

Supreme Healing

Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d8 hit points to a creature, you restore 16.