Monk
Base Class: Monk

Monks learn from some of the great philosophers on the ways of the mind. They learn through debate and study on how to use the mind to channel KI. This KI allows them to  draw on the knowledge of Courage, Intellect, Leadership, and Value of the Soul. 

Mind Maze of Debate

The Monk will be able to use his vast knowledge to confuse and confound anyone he chooses to debate. By using 1 KI point you can make an attempt to persuade a target to agree with you and follow your commands for 1 minute. The target must make Int Save through DC of 18 to not be controlled with this effect. This can not be used to attack allies or hurt themselves.  After this effect fades you must make a roll on the philosopher's table. 

 

Effect

Percentage

Description 

Confounded Ally

1-5

One of your fellow party members becomes unconscious for up to 1 minute. 

Death will find us all

5-15

Some Random person dies of a seizure somewhere in the world. 

Knowledge is the real wealth

15-30

10 gold is randomly placed in someone else coin purse within 100 feet of you. 

Gold can buy Knowledge

30-45

10 gold is randomly placed in your coin purse from someone else purse within 100 feet of you

The Debate should never end

45-55

An Unseen spirit follows you around for the next hour discussing the idea of what a hero is. 

Winning is hard

55-70

You Lose a KI Point for the next 24 hours

You are always right

70-80

You gain a KI Point for the next 24 hours

Sometimes you have to lose to gain

80-85

The use of a KI point has exhausted you. 

I must share my Knowledge 

90-95

You gain the ability to spend a Ki point to become Hasted for 1 minute. 

You have mastered the way 

95-100

You Gain can choose any of the above effects. 

The Mind Trap of The Philosopher

As a student, you have the ability to recall random knowledge at any time. This ability is inherent to those that take the way. The Monk will be able to take the Feet Keen Mind as free feet. You will also get to choose to take proficiency in History or Investigation. You May also Spend a KI to confound a target with a flurry of debate. 

Gain new Knowledge

Starting at 6th level, you can precisely strike a hidden cluster of nerves on a creature, temporarily preventing it from hiding an unknown knowledge. When you hit a creature with an unarmed strike, you can spend 1 ki point to force it to make an INT saving throw. On a failed save, the creature must relay a useful fact and all INT checks directed at it are made with advantage for up to 10 minutes. This effect can be imposed on the creature without dealing damage to it.
You know if it succeeded or failed on its saving throw.

An affected creature is aware of this effect and can thus tell a true fact that the Monk does not know.

If you wish to impose this effect on a creature without injuring it, you can attack the creature by simply touching it, dealing no damage on a hit.

Master of the Classics

Also by the 6th level, you have extensively studied the history and lore within the archives of Philosophy. You learn one language of your choice, and you gain proficiency with one of the following skills of your choice: Arcana,[/skill], Nature, or Religion. If you already have proficiency in one of the listed skills, you can instead choose to double your proficiency bonus for any ability check you make that uses the chosen proficiency.

You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 11th and 17th level.

Memory of Gyges

Starting at the 6th level, you have gained the knowledge of Gyges. you can spend a KI point to turn invisible for one hour. After the invisibility drops you need to role on the table below. 

Effect

Percentage

Description 

Confounded Ally

1-5

One of your fellow party members becomes unconscious for up to 1 minute. 

Death will find us all

5-15

Some Random person dies of a seizure somewhere in the world. 

Knowledge is the real wealth

15-30

10 gold is randomly placed in someone else coin purse within 100 feet of you. 

Gold can buy Knowledge

30-45

10 gold is randomly placed in your coin purse from someone else purse within 100 feet of you

The Debate should never end

45-55

An Unseen spirit follows you around for the next hour discussing the idea of what a hero is. 

Winning is hard

55-70

You Lose a KI Point for the next 24 hours

You are always right

70-80

You gain a KI Point for the next 24 hours

Sometimes you have to lose to gain

80-85

The use of a KI point has exhausted you. 

I must share my Knowledge 

90-95

You gain the ability to spend a Ki point to become Hasted for 1 minute. 

You have mastered the way 

95-100

You Gain can choose any of the above effects. 

Master of the Classics (Additional)

You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 11th level.

Confounding Knowledge

Upon reaching the 17th level, you’ve gained the knowledge to manipulate a creature’s ki to undermine their beliefs. When you hit a creature with an unarmed strike, you can spend 3 ki points to cause the creature to be manipulated by your overwhelming knowledge that it becomes charmed or frighted for 1 minute it may attempt an INT saving throw at there beginning of their turn. 

If a creature is immune to charmed then it is frighted. It can not prevent from being frighted. 

Master of the Classics (Additional)

You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 17th level.

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