Base Class: Warlock
You have made a pact with the demon lord Baphomet, also known as the Horned King and the Prince of Beasts. He is worshiped by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
You may choose this subclass in place of the standard 'The Fiend' subclass if you chose Baphomet as your patron.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Dark One’s Blessing/Labyrinthine Recall
Starting at 1st level, you get to choose between the Dark One's Blessing and the Labyrinthine Recall features.
Dark One’s Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Labyrinthine Recall
Starting at 1st level, you always know which direction is north, and you have advantage on any Wisdom (survival) check you make to navigate or track.
Dark One’s Own Luck/Unerring Tracker
Starting at 6th level, you get to choose between the Dark One's Own Luck and the Unerring Tracker features.
Dark One’s Own Luck
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Unerring Tracker
Starting at 6th level, you can use a bonus action to magically create a psychic link with one creature you can see that is within 120 feet of you. For the next hour, you can use a bonus action to learn the current distance and direction to the target if it is on the same plane of existence.
The link ends if you are incapacitated or if you use this ability on a different target.
Once you use this feature to create a link, you can’t use it to create another link again until you finish a short or long rest.
Fiendish Resilience
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
Crush and Cleave
Starting at 14th level, when you hit a creature with a melee weapon attack using your action, you can use a bonus action to activate this feature. Abyssal power surges through you, make a melee weapon attack with advantage against the same creature.
If this second attack also hits, the target takes an additional 4d10 force damage and must succeed on Strength saving throw against your warlock spell save DC, being knocked prone on a failed save. If the target fails the saving throw by 5 or more, it is also stunned until the end of its next turn.
Once you use this feature, you can’t use it again until you finish a long rest.
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