Barbarian
Base Class: Barbarian

Rage is the agent of destruction, it is the power that drives all creatures to kill, to destroy, barbarians who walk the Path of Doom embrace that rage more than anyone else, they let it fuel their body, mind, and spirit, and with that fuel they gain incomparable strength, and the knowledge to use it to the most of it's potential. When Rage takes over, nothing can strike fear or restraint into the heart of a true warrior, not even the gods themselves.

Destructive Strength

At 3rd level, your might grows beyond it's natural limits, giving you power far stronger what your body could previously handle. When entering a rage, you gain +4 to your strength score, and the limit for your strength score becomes 30. Additionally, you gain resistance to force, fire, and lightning damage.

Thunderous Step

At 3rd level, your steps alone carry enough weight to shake the hearts of your foes. You gain 10 feet to your movement speed, additionally, when moving 15 feet or more on a turn, you can force every creature of your choice within 20 feet of you to make a wisdom saving throw, (DC is 8 + your proficiency bonus + your Strength modifier), on a failed throw, the creature becoming frightened of you on a failed throw.

Heart of Rage

at 6th level, your anger and fury surpasses any emotion or function that could possibly manifest within your mind or body, warding you. when entering a rage, you become immune to the following conditions: Charmed, Frightened, Stunned, Poisoned, Paralyzed, and Petrified.

Unstoppable Fury

At 10th level, your attacks become faster and more powerful, nearly impossible to dodge. when taking the attack action, you can attack three times rather than two as a part of the action, additionally when you miss an attack, the creature you're attacking must make a strength saving throw, taking half the damage of the attack on a failed throw regardless. You also gain 10 feet to your movement speed, and when entering a creature's melee range for the first time in combat, you can use your reaction to smash them down forcing them to make a strength saving throw, being knocked prone and taking 2d6 damage on a failed throw.

Wrath of God

At 14th level, your anger knows no bounds, and your power elevates considerably. You add your constitution modifier to your weapon damage on top of any existing modifiers, additonally, all creatures have disadvantage on saving throws against thunderous steps, and when frightened by it, they're movement speed is reduced to 0 until your rage ends.

Author Note

This subclass was created as a part of a project made for a specific campaign and setting, which is the main reason of it's extreme... lack of balance.

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