Rogue
Base Class: Rogue

Some of these rouges like to use their throwing weapons to take out enemies from afar, but others like to be in the middle of the fray, throwing daggers and darts at every creature that approaches them.

Adept Thrower

Whenever you throw a weapon that has both the light and thrown properties, the normal and long range of the weapon is doubled (for example, the range of a thrown dagger becomes 40/120).

Additionally, you can add your ability modifier to any thrown ranged weapon attack using a bonus action. This ability does not stack with the Two-Weapon Fighting option from the Fighting Style feature.

First Strike

You strike fast, your blade streaking through the air faster than most can perceive. You prefer to make the first strike. You gain +3 to initiative rolls, and if you are the first to make an attack action in a fight, your first strike that round is a Critical Hit.

Fan of Knives

When you reach 9th level, you are able to throw a large amount of weapons in an incredibly short amount of time. As an action, you can make a weapon attack against every creature of your choice within a 30-foot cone. You must have enough weapons for each attack, and every weapon must have both the light and thrown properties.

Once you use this feature, you cannot use it again until you finish a long rest.

Empty Hands

When you take the attack action, you now make two weapon attacks - provided you have the ammunition.

Barrage of Knives

Starting at 17th level, you improve your ability with the Fan of Knives feature. The area of effect for Fan of Knives instead becomes a 40-foot radius sphere centered on you. Additionally, whenever you roll initiative and have already expended the Fan of Knives feature, you gain one use of it.

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