Base Class: Paladin
The Oath of Fury is sworn by paladins with boiling blood and uses a controlled rage to end their wicked foes with barbarous and ravenous cruelty. These paladins revel in bloody battle, not caring if they are outnumbered or inadequately equipped, paladins — often called reavers — that swear the Oath of Fury are tempered by the fires of virtue and brutality.
Unrelenting, Unyielding, and Wrathful are just a few words that could describe these tenacious paladins. But they are taught to not hold on to their rage instead channel it onto their enemies, this allows those that take this oath to live their lives with a clear mind outside of combat. And often find great joy in unleashing their virtuous fury upon their unfortunate foes. An entry to this oath is a treacherous one, and not many initiates survive the ordeal.
TENETS OF FURY
Paladins that take the Oath of Fury must swear at the gates of the Nine Hells to these tenets.
Fuel the Flames within. Be it hope or anger, let it strengthen you and channel it forth.
Quench the blood that boils. Practice temperance and honor your strengths.
Temper thy steel. Become unyielding and relentless in your pursuits.
Find solace in malice. Take pride and joy in ridding the wicked of their wretched lives.
Rip and tear. Show no mercy to the subject of your ire.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Fury Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Fury Spells
| Paladin Level | Spells |
|---|---|
| 3rd | burning hands, shield |
| 5th | heat metal, scorching ray |
| 9th | fireball, haste |
| 13th | fire shield, freedom of movement |
| 17th | telekinesis, flame strike |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Unrelenting Force. You can use your Channel Divinity as a bonus action to exert a heating push within 30ft. Every creature chosen within 10ft. gets pushed back by 10ft. and take 3d10 force damage. All creatures chosen within 30ft. must make a Dexterity saving throw. On a failed save, a creature becomes Stunned for 1 minute. The Stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Peripheral Counter. You can use your Channel Divinity to enhance your body for any incoming attack. When a creature makes an attack on you, the Dodge action can be used as a reaction instead.
Aura of Fury
Starting at 7th level, the paladin, as well any their allies within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time. Additionally, you may convert any Fire damage you deal into Radiant damage, and any Radiant damage into Fire damage.
At 18th level, the range of this aura increases to 30 feet.
Immolate Rebuke
Starting at 15th level, your fury exerts a strong righteous heat from your body. When a creature of your choice enters your melee range, they take fire or radiant damage equal to 2d6 plus your charisma modifier.
Relentless Reaver
At 20th level, you gain the ability to imbue your body with your fury of battle. Magical flames surround your body and you gain the following benefits for 1 minute:
- You have immunity to fire damage.
- You can make one additional attack as part of the Attack action on your turn.
- You gain an additional +3 AC
- When you are hit with a melee attack, you get to take 2 opportunity attacks on the target, even if they have Disengage.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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