Druid
Base Class: Druid

The circle for those who truly understand how vast the world and it's realms are, druids within this circle follow a path that leads them to uncover and be one with the powers of all creatures among the many different planes. Druids within this circle are few and far in between, but their power allows them to shine above others, The Circle of Planes is place for the truly wise and powerful.

Circle Spells

When you join this circle at 2nd level, you have a connection with the different planes of the world, and a power that grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Planes Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you.

Druid Level Spells
2nd Absorb Elements, Chaos Bolt
3rd Vortex Warp, Rope Trick
5th Blink, Phantom Steed
7th Banishment, Gravity Sinkhole
9th Teleportation, Far Step
 

Wyrdshape

at 2nd level, you can see beyond the limits of nature, allowing you to change your body into many different forms from many different places. your wildshape ability is not longer restricted to Beast type creatures, allowing you to change into Fiend, Aberration, Elemental, Fey, Monstrosity, Ooz and Celestial type creatures within your wildshape limitations.

All-seeing Eyes

At 2nd level, your vision becomes coated, seeing in between worlds, and uncovering all that is hidden. you gain truesight up to 30 feet, additionally, you can use an action to see into the ethereal plane for 1 minute.

Ascendant Form

At 6th level, your ability to morph and change is elevated, as your limits become much further to those of other druids. You can wildshape a number of times equal to the amount of spell slots you have, and you can use wildshape as a bonus action. additionally, the CR limitations of your wildshape change, becoming as the following:

 

Wild Shapes
Level Max. CR Limitations Example
6th 1 No flying speed brown bear
8th 2   Giant eagle
10th 3   Giant scorpion

Plane Walker

At 10th level, you can travel and move through the many layers of the world with ease. when you move 10 feet or more on your turn, you can use your bonus action to cast the blink spell without expending a spell slot, except that it isn't limited to the ethereal plan, and you can chose which plane you go into when using the effect of the spell. additionally, every time you use the attack action, you can teleport to an unoccupied area within 30 feet of you.

Planar Manifestation

At 14th level, you gain the ability to force your will onto your body, transforming you beyond your limits, giving you the power to change into powerful creatures and beings. As an action, you can turn into one of the following creatures depending on your chosen plane for 1 hour:

The Nine Hells. Pit Fiend, Molydues

The Astral Plane. Astral Dreadnaught

The Ethereal Plane. Arcturia

Mechanus. Colossus of Akros

Mount Celestia. Solar

The Far realm. Greater Star Spawn Emissary

The Shadowfell. Nightwalker

The Feywild. Iggwilv The Witch Queen

once you use this action, you can’t use it again until you finish a long rest.

Author Note

This subclass was created as a part of a project made for a specific campaign and setting, which is the main reason of it's extreme... lack of balance.

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