Base Class: Druid
An ancient primal form of magic that can't be learned through wanting it, but is gifted upon those raised in the wild who are deemed to need it. Only those truly in tune with the aspect of the wild are taken into Circle. Consisting of members from animalistic races and animals themselves, the Circle is completely devoted to the wild and life within it.
Primal Channeling
While in Primal Form:
You gain 10 ft movement speed and get claws (or tusks if you pick boar) that can be used as an unarmed attack to deal 1d6 + Wisdom slashing damage.
While in both Normal Form and Primal Form:
Gain the effects of Speak with Animals at all times.
Additionally you gain advantage on Perception and Investigation checks.
Normal Form
In the Character Builder, set the option for Primal Channeling to Normal Form to activate the bonuses for that form on the character sheet.
Primal Form
In the Character Builder, set the option for Primal Channeling to Primal Form to activate the bonuses for that form on the character sheet.
Primal Channeling Features
You can pick one beast and you stick with it.
Uses a wild shape to adopt a lycanthropic state for a number of hours equal to half your druid level rounded down.
All rules for spell casting that apply for Wild Shape apply for Primal form, and you can’t concentrate on spells while in Primal form until level 18.
Aspect of the Bear
You gain +1 AC, 8 Temporary Hit Points and resistance to Bludgeoning, Piercing and Slashing from nonmagical attacks.
(Temporary Hit Points have to be added manually)
Aspect of the Boar
Charge - If you move 15 ft towards an enemy you can replace one of your attacks with a charge attack (which also counts as an unarmed attack with its tusks for the benefit of magic weapons later on). This attack deals 1d6 slashing damage and forces the enemy to make a Strength saving throw against your spell save DC, on a fail knocking them prone.
You can use the Shove action as a bonus action, using your spell save DC.
Aspect of the Tiger
Unseen Predator: Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must be made unarmed or with natural weapons.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
You gain a 30 ft climbing and swimming speed.
Additionally you can take the Hide action as a bonus action.
Aspect of the Wolf
You can make an unarmed claw attack as a bonus action that deals 1d6 + Wisdom slashing damage.
Advantage on Perception and Investigation checks that rely on smell.
Circle Spells
The bond to your animalistic upbringing infuses you with the ability to cast certain spells. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the beasts you were raised by.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
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Beastial Glare
At 6th level, you become proficient in intimidation. Your proficiency bonus is doubled for any ability check you make that uses intimidation .
Additional Primal Channeling Features
While in Primal Form:
Gain an extra attack that is also an unarmed strike that deals 1d6 + wisdom slashing damage and counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Aspect of the Bear
Set your Strength Score to be equal to your Wisdom score unless it is greater than it. (Has to be done Manually)
You can grapple as a bonus action and you gain advantage on grapple checks.
Aspect of the Boar
Gain advantage to shove.
Charge damage becomes 1d8.
Enemies that you’ve charged cannot make opportunity attacks against you until the start of your next turn.
Aspect of the Tiger
Set your Dexterity score to equal your Wisdom score unless it is greater than it. (Has to be done manually)
When you enter this form and while in it you are as if under the effects of the Jump and Expeditious retreat spells, no concentration required.
Aspect of the Wolf
Alpha’s Presence: When you hit an enemy during your turn, allies have advantage on attack rolls against them until the start of your next turn.
You and all allies within 30 feet of you make saving throws to resist or remove the fear condition with advantage.
Lycanthropic Wild Shape
When you reach 10th level, you can expend two uses of Wild Shape at the same time to transform into a Werebear, a Wereboar, a Wererat, a Weretiger, a Werewolf, a Werecroc (use Giant Crocodile stat block), a Wereshark (use Giant Shark stat block)
Additional Primal Channeling
While in Primal Form:
Gain 15 ft movement, your unarmed attack now does 1d8 + Wisdom, and you are unaffected by non-magical difficult terrain
Aspect of the Bear
+1 AC becomes +3 AC, 8 Temporary Hit Points becomes 16 Temporary Hit Points. (Temporary Hit Points have to be added manually)
As a bonus action you can expand a spell slot to heal 1d12 per level of spell slot used.
You gain a 30 ft swimming and climbing speed.
Aspect of the Boar
You can cast the Enlarge portion of the Enlarge/Reduce spell on yourself, requiring no somatic, verbal or material components and no concentration for free once per Long Rest. You can expand a spell slot of 2nd or higher level to do so again.
When you successfully knock an enemy prone adjacent enemies up to your strength modifier (minimum 1) are also forced to make a Strength saving throw against your spell save DC or be knocked prone as well.
Aspect of the Tiger
You gain the ability to cast Pass Without Trace without requiring a spell slot or material, verbal or somatic components and you cannot do so again until you finish a long rest unless you spend a spell slot of level 2 or higher to do so again.
Aspect of the Wolf
Beastial Howl: You can use your action to awaken the sense of mortality in a number of creatures equal to your Wisdom modifier (minimum of 1) you can see within 60 feet. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw against your spell save DC or become frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You can use Beastial Howl once per Long rest, unless you spend a spell slot of 3rd level or higher to do so again.
Lycanthropic Wild Shape (Additional)
At 14th level, these options become available, a Sasquatch (use Giant Ape stat block), a Weresnake (use Spirit Naga stat block without spellcasting or rejuvenation), a Wererex (use Tyrannosaurus Rex stat block)
Additional Primal Channeling
You are no longer stuck with one Primal Form and can freely pick between them on use.
While in Primal Form:
You gain 20 ft movement speed and unarmed attacks become 1d10 + Wisdom.
Aspect of the Bear
Gain resistance to all forms of damage except psychic.
You become Large.
Bear’s Resilience The first time when you reach 0 hit points you are knocked prone and enter a special recovery state until the beginning of your next turn (you are stable and do not start automatically making death saving throws, but still do so if attacked but with advantage). If you are not dead and still at 0 hit points at the beginning of your next turn you can use your action to stand back up and regain hit points equal to half of your hit point maximum (and gain resistance to all forms of damage except psychic).
Aspect of the Boar
Improved Charge: Your charge ability becomes Improved charge. You ready yourself and charge in a 5 foot wide line (or 10 feet if you’re under the effect of Enlarge) expending a minimum of 15 feet of movement and dashing the amount of movement expended and gaining the ability to pass through the space occupied by other creatures. Any creature in the line takes 3d8 bludgeoning and must make a Strength Saving throw with disadvantage vs your spell save DC or fall prone. For each creature hit you gain 10 ft movement speed bonus, stacking until the end of your turn.
Creatures that are already prone take 1d8 additional damage.
Aspect of the Tiger
Ultimate Stalker:
The damage from Unseen Predator becomes 2d6 and no longer triggers only once per turn. Additionally, if you attack an enemy that is suprised or has not acted yet this combat your first attack against that enemy automatically crits.
Aspect of the Wolf
Can gain advantage from Alpha’s Presence for himself.
Each subsequent attack on the same enemies deals 5 additional slashing damage and you crit on 19 and 20.
Previous Versions
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7/13/2022 9:14:20 PM
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