Wizard
Base Class: Wizard

A Curse Weaver is one that understand the uses of less than savory enchantment they utilize these enchantments to either fuel themselves to make themselves stronger or they use them in order to cause another's fortune or future crumble. They specialize in making cursed equipment's making sure to add protections for themselves or those they ally themselves with in those items. However to there enemies dastardly effects and curses await them on the battlefield.

The Training of the CurseWeaver

2nd-level Curse Weaver feature

You gain the power to bestow or remove curses

Additionally  any curse removed this way is archived and can be bestowed to an item later

You can do this once a week

 

The curses weavers Intuition

2rd-level Curse Weaver feature

you gain the ability to negate most curse items attempt to force you to wear them you are able to remove any curse item at any time and not suffer any affections from doing so you can do this a number of times equal to your proficiency bonus

Essence of a Weaver

6th-level Curse Weaver feature

Upon hitting level 6 you gain access to the essence of curses giving you immunity to equipment curses however after a long rest your DM gets to assign you a trigger and can chose to tell you or not upon fulfilling that trigger you must make a curse save which is a straight roll with a dc 10 if you pass the dc you activate your armors counter curses which is the opposite of the curse the armor has for example if the armor has a curse that give you vulnerability to fire you instead gain resistance. Counter curses last for 1 hour. However if you fail the curse save you instead activate your armor curses  for 1 hour. if you fulfil the trigger again you must make another save

Curse Weavers' Thread

10th-level Curse Weaver feature

Starting at 10th-level you may launch a thread of your cursed energy at either an ally or enemy that person must make a wisdom saving throw equal to your spell save dc on a failed roll have the DM roll on your curse table and assign that curse to the target the DM can either inform you or not about what the curse did but must inform you of what they rolled 

You can do this a number of times equal to your proficiency bonus plus intelligence modifier.

Additionally once per long rest you may narrow the list of curses to a group of ten.

Curse Weavers Web

14th-level Curse Weaver feature

You unleash all of your cursed energy on your items. once activated roll 1d4. On a 1 you can target one creature that creature is afflicted with 25% of the curses of your items. On a 2 you can target up to two creatures with 50% of the curses on your items. On a 3 you can target up to three creatures with 75% of the curses on your items. On a 4 you can target up to five creatures with 100% of the curses on your items. The targeted creatures must succeed a Wisdom saving throw equal to your spell save DC.

You can do this a number of times equal to your proficiency bonus.

Curse Weaver Image

Comments

Posts Quoted:
Reply
Clear All Quotes