Monk
Base Class: Monk

Use ancient secrets to seduce and terrify your opponents, and to transform yourself into something new.

Presence of Majesty

In selecting this path, you have honed your body and soul to be in tune with the senses of awe and fear in others. At third level, you gain the following benefits.

The Body, Compelling. Your monk abilities involving WIS, such as your Unarmored Defense or your DC, can instead use your CHA score. (Note for DNDBeyond users--this will need to be edited manually, unfortunately!)

The Strikes, Destroying. Your unarmed strikes deal psychic damage instead of bludgeoning damage. These strikes are non-magical until your unarmed strikes are otherwise made magical.

The Aura, Horrifying. You gain proficiency in Charisma (Intimidation).

Inspire Dread & Adoration

At sixth level, you learn how to overwhelm your opponents with a simple touch. When you hit an opponent with a flurry of blows attack, you may choose to have that creature roll a WIS save, failure of which leads to one of the following effects of your choice.

Inspire Dread. The creature is frightened of you until the end of your next turn.

Inspire Adoration.You issue a command to the creature, as if using the command spell.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 1 ki point to use this feature again.

(In)signifigance

By eleventh level, your presence can alter the very world around you. As a reaction, when a creature besides yourself rolls a natural twenty or natural one on a d20, you can expend three ki points to change that roll into its opposite--a 20 into a 1, a 1 into a 20.

Dreamlike Form

At 17th level, you become wreathed in an alluring, magical aura, in a 10 foot radius of yourself. You can choose whether it draws them towards you or whether it repels them.

Drawn creatures must remain within the aura

Repelled creatures must stay outside of the aura.

You can use a bonus action to extinguish or ready this new state of self, but the transformation causes you to gain one point of exhaustion.

Previous Versions

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