Base Class: Monk
Some Monks specialize for one specific type of fight. Others try to equip themselves with skills applicable to multiple scenarios. But those who follow the Way of the Water Dragon are without equal in their ability to constantly be prepared for any type of fight, any opponent, and any threat. Those who follow this path know that they sacrifice the focus that other Ways possess, and in some forms sacrifice power along with it. However, masters of this Way believe that ultimate power comes from versatility, adaptability, and the capability to shift and alter their fighting to match their adversary, as the ancient Water Dragons do.
Grace of the Dragon
Starting when you choose this tradition at 3rd level, you learn how to position yourself to be an adaptable warrior, constantly flowing between offence and defense. Whenever you use Flurry of Blows, if your base attack roll plus your ability score and proficiency bonus exceeds your Armor Class, that number replaces your Armor Class until the end of your next turn. If you have advantage on the roll, this ability applies to the higher roll.
Wisdom of the Dragon
At 6th level, you learn to constantly be aware of your surroundings. You gain proficiency in the Perception skill, and if you already are proficient in it, double your proficiency bonus in it. In addition, you can observe an area for one turn, once you have done this, you cannot be surprised, and gain a bonus to initiative equal to your proficiency bonus, within 100 feet of the point you observed from.
Stance of the Dragon
At 11th level, you become a more efficient fighter; every action accomplishes multiple tasks. When you enter combat, you can spend three Ki points to adopt one of three stances for the entire encounter. These stances require concentration in the same way certain spells require concentration. If you concentration is broken, you may re-enter the same stance on your next turn, but it costs an additional Ki point. Otherwise, the stance ends when you exit combat:
- Pond Dragon Stance:You maintain the stillness of a tranquil pond; you cannot be Charmed, Frightened, Knocked Prone, or Stunned.
- River Dragon Stance:You move with the swiftness of a roaring river; you can take the disengage action as a free action as long as you end your turn within 5 feet of an enemy.
- Sea Dragon Stance:You strike with the power of the rolling sea; your attacks also are considered shove actions if you so choose. Additionally, you are able to move up to ten feet after making an attack.
Mastery of the Dragon
At 17th level, you become unparalleled in your ability to adapt to any fight. You gain certain bonuses depending on which, if any, of the following scenarios you face in combat. If a scenario fulfills the requirements of more than one of these scenarios, you may only pick one set of bonuses to benefit from during your turn. However, at the beginning of your turn, you may change your choice to another set of bonuses:
1. Assaulted by a Behemoth:If you are in combat with at least one hostile creature at least one size larger than you, you have advantage on any rolls against any conditions it may impose upon you. In addition, any attack from this creature that can hit more than one target do only half damage to you. If the attack allows you to save for half damage, you will half that total.
2. Surrounded by a Legion:If you are adjacent with at least two hostile creatures, you gain advantage on all attack rolls while you are in that position.
3. Dueling with a Rival: If you are in combat with a single creature and no one else is in combat with either you or said creature, a natural roll of 18, 19, or 20 is considered a critical hit. In addition, when you make an attack that reduces this creature to half of its total hit points or less, on that turn alone, you may take another attack action. This does not mean that you can take another attack action on every attack where the enemy is at less than half of its total hit points.
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