Base Class: Cleric
The light within the dark, the guidance of the unknown, the unwavering flame of hope. Clerics who serve the godess Safris, although unpredictable at times, are bastions of these qualities, being able to guide and heal those in need, while defending and protecting them with the firey fervor of Safris herself.
Domain Spells
1st-level Safris Domain feature
You gain domain spells at the cleric levels listed in the Safris Domain Spells table. See the Divine Domain class feature for how domain spells work.
Safris Domain Spells
| Cleric Level | Spells |
|---|---|
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1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Proficiencies
1st-level Safris Domain feature
You gain proficiency with martial weapons and heavy armor.
Blessing of Flame
1st-level Safris Domain feature
As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. As a crown made of pure flame is created atop their heads for 1 minute or until you use this feature again these creatures are blessed. Any blessed creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Channel Divinity: Embers of Restoration
2nd-level Safris Domain feature
As a bonus action, you present your holy symbol, and an aura of radiant flame emanates from you. The aura is centered on you, has a 30-foot radius, and is filled with dim light. The aura moves with you, and it lasts for 1 minute or until you are incapacitated or die. if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each blessed creature of your choice in the aura also regains hit points equal to your cleric level.
Protective Rebuke
6th-level Safris Domain feature
When a blessed creature is about to take damage, you may use your reaction to end it's blessing early so that it takes only half the damage instead.
Potent Spellcasting
8th-level Safris Domain feature
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Radiant Rebirth
17th-level Safris Domain feature
If you drop to 0 hit points while blessed and don’t die outright, you may expend one use of your Blessing of the Flame and make a DC 15 Constitution saving throw. If you succeed, you drop to 1 hit point instead. All creatures within a 30-foot radius must make a Dexterity saving throw against your spell save DC, taking 6d6 radiant damage on a failed save, or half as much damage on a successful one.
Each time you use this feature after the first, the DC increases by 5. When you finish a long rest, the DC resets to 15.
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