Base Class: Monk
Your cybernetic body has been made to be a controlled weapon. Having broken free from the restraints of your servitude, you have taken the time in hiding to study and draw out the potential of this new body. With the understanding you have now, you can redirect and empower the various cores and systems of your body creating various outcomes far beyond what your makers could have ever dreamed of.
Redirect: Systems Output
When you reach 6th level, you can redirect your power output to your operating systems. As a bonus action, or as part of the bonus action you take to Redirect: Damage Output, you can spend 1 energy charge to redirect power to your operating systems for 10 minutes. It vanishes early if you are incapacitated or die.
During this time your eyes glow. While this is active, you gain the following benefits.
Enhanced Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Enhanced processor. You have advantage on wisdom (perception) and intelligence (investigation) checks.
Enhanced hearing. You can hear subtle sounds, like breathing, to sense and locate invisible creatures in a radius of 20ft.
Redirect: Core Output
At 11th level, you can redirect your power to your central core. As a bonus action, or as part of the bonus action you take to Redirect: Damage or Systems Output, you can spend 1 energy charge and gain the following:
Thrusters. Using the thrusters on your legs you can gain a flying speed of 40ft. This lasts for 1 min if Damage or Systems Output is active. Or ten minutes if only Core Output is active.
Leg enhancement. Alternatively, you can increase your movement speed by 10ft feet and cling to surfaces like a ceiling or wall.
Damage reduction. Additionally, due to strengthening your core, when hit with an attack you can use a reaction and reduce the damage by 1d12+ your proficiency modifier. At 17th level you roll an additional d12.
Redirect: Overcharge Output
Your body has become stronger and can contain immense power running through it.
You can use a bonus action and spend 5 energy charges to redirect your power output and overcharge your body. For 1 minute all martial art attacks add the additional damage dice, You gain a +2 to your AC. You gain 1d10+monk level temp hit points upon entering Overcharge.
Your damage reduction increases by 1 additional d12.
Previous Redirects activate upon selecting Overcharge Output.
Redirect: Damage Output
At 3rd level you learn the art of redirecting your power output. You learn to direct the energy to your damage core and power the thrusters in your arms and legs increasing your damage output. As a bonus action you can use 1 energy charge and for 1 minute, when you make an attack, the thrusters in your arms and legs power up and increase the force of your hits. While active, deal extra damage equal to your Martial Arts die.
You can use this a number of times equal to your proficiency bonus.
At 6th level you add 2 additional damage die, at 11th level, 3 additional damage die and at 17th level 4 additional damage die.
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