Warlock
Base Class: Warlock

You have entered into a pact with the physical manifestation of madness and disease. You have learned to utilize your eldritch powers that were granted to you, to bend the very vitality of lesser creatures as you desire. Your mission is simple, spread disease; cultivate madness; and bring all into the shadow of fear...

Eldritch Rot

Your eldritch blast now deals Acid damage rather than force. Additionally, once per turn, a target that takes damage from your spells may be inflicted with a stack of Eldritch Rot

  • At the start of each turn, the creature takes 1d4 poison damage per stack and then makes a Constitution Saving Throw. On a success, the effect is removed.

Your Eldritch Rot die increases to 1d6 at level 6, 1d8 at level 10 and 1d10 at level 14.

Dystopian Affliction

When a creature that is afflicted with your Eldritch Rot makes an Ability Check, Saving Throw or Attack Roll; you may use your reaction to cause the rot stacks to pulse dealing their damage and reducing the role by half the damage taken.

You may use this feature once per short rest.

Symbiosis

You have become one with the disease you spread. You are now resistant to poison and acid damage; as well as, immune to disease and the poisoned condition.

Rapid Exposure

As an action, you may force the rot within one creature to explode. That creature, and all other creatures within 10 feet must make Constitution Saving Throws. On a failure, they take full damage and any creatures not afflicted become so with one stack of Eldritch Rot; on a Success, half damage.

You may use this feature a number of times equal to your proficiency bonus, regaining all expended uses after completing a long rest.

Expanded Spell List

The Plaguebearer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

Create or Destroy Water, Detect Poison and Disease

2nd

Blur, Dust Devil

3rd

Bestow Curse, Slow

4th

Confusion, Phantasmal Killer

5th

Contagion, [spell]Reincarnate[/spell]

Eldritch Rot

Your eldritch blast now deals Acid damage rather than force. Additionally, once per turn, a target that takes damage from your spells may be inflicted with a stack of Eldritch Rot

  • At the start of each turn, the creature takes 1d4 poison damage per stack and then makes a Constitution Saving Throw. On a success, the effect is removed.

Your Eldritch Rot die increases to 1d6 at level 6, 1d8 at level 10 and 1d10 at level 14.

Dystopian Affliction

When a creature that is afflicted with your Eldritch Rot makes an Ability Check, Saving Throw or Attack Roll; you may use your reaction to cause the rot stacks to pulse dealing their damage and reducing the role by half the damage taken.

You may use this feature once per short rest.

Symbiosis

You have become one with the disease you spread. You are now resistant to poison and acid damage; as well as, immune to disease and the poisoned condition.

Rapid Exposure

As an action, you may force the rot within one creature to explode. That creature, and all other creatures within 10 feet must make Constitution Saving Throws. On a failure, they take full damage and any creatures not afflicted become so with one stack of Eldritch Rot; on a Success, half damage.

You may use this feature a number of times equal to your proficiency bonus, regaining all expended uses after completing a long rest.

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