Base Class: Fighter
You are trained to protect the people around you, from peasants to nobles. You dive directly in front of on-coming blades.
Vigilant
If you see your ally being attacked by a melee attack within 10 feet of you; you can use your reaction to move next to them and block the attack. Make a constitution check plus your proficiency bonus. if you succeed by getting a higher number than the enemy attack roll; you take half damage. If you fail you will receive all of the damage dealt.
Bonus Proficiency
You Gain proficiency in Perception and Heavy Armor if you are not already.
Defensive stance
While wielding a weapon or shield you have learned many of the defensive stances to protect your blind spots and keep your distance. You can dodge as a bonus action.
Counterattack
As a bonus action, you can ready yourself to perform a counterattack. Until the start of your next turn; when an enemy attacks you make a Strength check plus your proficiency bonus. if you succeed by getting higher than the enemy attack roll; you negate the attack and get to roll an attack roll. If you fail you will receive half of the damage dealt.
Unwavering strike
As a bonus action, you perform an attack that will cause the enemy to become disarmed and take damage. Make a melee attack against the targeted creature, if it succeeds then the enemy needs to make a strength saving throw DC = 8 + your proficiency bonus + your strength modifier. If the target fails, it is disarmed. If it succeeds the target takes only the damage and will not be disarmed.
Tough skin
You gain resistance to all non-magical piercing, slashing, and bludgeoning damage dealt to you.
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