Base Class: Artificer
An Artificer who has a perfect understanding of not only machines but also of biological materials. Wielding the ability to fuse inorganic and organic materials, they are considered the rarest kind of Artificer. Almost never seen working, next to nothing is known about how they fuse organic and inorganic material so seamlessly.
Arcane Arm
At 3rd level you gain access to a weapon fused with your arm. this weapon can be either; a hand crossbow, a pistol or a long/shortsword, attacking with any of these weapons can be used as an attack action or a bonus action. it appears as though the weapon is made of liquid and runs down the character's arm into their hand forming a weapon.
For usage on the weapon you chose just add it to your inventory and use it that way.
At 12th level you gain the ability to choose a weapon for the other arm, the options are: a Double-Bladed Scimitar, an Automatic Pistol, a Shotgun, a Hunting Rifle, or a Flame Tongue Longsword
you can also replace the chosen weapon on the first arm with one from the second table. You cannot have two of the same weapon.
Enhanced Leap
starting at 5th level once per short or long rest you can increase your leaping height and distance by 40.
your speed also increases by 25 permanently.
Biotech Resiliency
at 9th level your limbs become stronger and more resilient resulting in increases to your strength score, dexterity score and your armor class. you also gain the ability to gain 20 temporary hit points once per short or long rest.
your strength and dexterity increase by 2, and your armor class increases by 3.
Biotech Armor
At 15th level you gain the ability to summon armor around yourself, you do need to don the armor however it is donned instantaneously. it does not affect any of your skills, neither does it affect your speed. donning the armor increases your armor class by 5, and both your athletics and acrobatics by 4
Previous Versions
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