Base Class: Warlock
The Skulker is an entity that lurks in the shadows and dark recesses of the world, always hidden, but always watching. Making darkness their home, they hide away from prying eyes and work their machinations behind the scenes. Those who make pacts with a Skulker rarely knows what being they’re making a pact with, but they know that whatever it is is there.
Expanded Spell List
The Skulker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Skulker Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Bonus Cantrip
At 1st Level, the influence you patron has from the shadows is now yours to command. You gain access to the Thaumaturgy cantrip. It counts as a Warlock cantrip for you, but doesn't count against your number of cantrips known.
Shadow Walker
At 1st Level, the shadows that are home to you and your patron grant you supernatural stealth. You gain proficiency in Stealth if you are not already proficient in it and you gain a climb speed equal to your walking speed. When in dim light or darkness, you have advantage on all Dexterity (Stealth) checks you make.
Supernatural Getaway
At 6th Level, you can control and warp the shadows around you to move freely without touching the light. On your turn, when you're in dim light or darkness, you can use your bonus action to teleport to an unoccupied space in dim light or darkness that you can see within 60ft of you. After you teleport, all attack rolls made against you are at disadvantage until the start of your next turn.
Once you use this feature, you can't do so again until you finish a short or long rest.
Agent of Shadow
At 10th level, you are as one with the shadows as your patron is, able to become one as you see fit. As a bonus action, you can merge with your shadow for 5 minutes. While merged with your shadow, and you can move through spaces as narrow as one inch without squeezing, and while you are in dim light or darkness, you are considered invisible. Additionally, while merged with your shadow you may replace another creature’s shadow. You do not take the appearance of another creature while occupying their shadow, and upon a successful intelligence (Investigation) or wisdom (Perception) check against your warlock spell save DC, they spot something is amiss.
You can use this ability an amount of times equal to your proficiency bonus, and afterwards you cannot do so again until you finish a long rest.
Emissary of Night
At 14th Level, the home you’ve found within the darkness is one not often found, allowing you a freedom many wish they had. When in dim light or darkness, moving out of a hostile creature's threatned area doesn't provoke opportunity attacks, difficult terrain doesn't cost you any extra movement, and you can become silent to any creature you specify while you are in dim light or darkness.
Previous Versions
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12/15/2021 6:35:45 PM
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12/15/2021 6:45:51 PM
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2/11/2022 12:09:18 AM
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6/12/2022 6:18:06 PM
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