Base Class: Paladin
The Oath of Beauty swears paladins to a life of the protection and growth of all that is beautiful. Said to originate with Queen Titania of the Summer Court, this oath has since expanded beyond her personal interpretation. Paladins who swear by this oath hold the most authentic expression of one's self as the ultimate form of beauty. While some have derided this oath as superficial, those who believe are fully devoted to protecting that which is beautiful and cannot protect itself and combatting hideous, malignant forces that would seek to corrupt the former. Oath of Beauty paladins adorn themselves with what they believe to be aesthetically pleasing, according to their own personal creed.
Tenets of Beauty
The tenets and beliefs tend to vary across orders of paladins. Many things have changed since Titania's inception of this oath, but all generally follow the following core ideals.
The Ideal Self. Beauty is in the eye of the beholder. It is your duty to understand yourself and what about you shines brightest, as well as to encourage others to find their true beauty.
Patron of Creation. Beauty is found not just in people but in their creations and nature as well. You must act to preserve these natural sources of beauty and facilitate the creation of works of art.
The Culling of the Unworthy. Ugliness is a plague that spreads both naturally and artificially. You must act as a bastion against its growth and a reaper against its seeds. Left unchecked, ugliness could corrupt all that you seek to protect.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Brilliant Inspiration. You can use your Channel Divinity to bolster yourself and your allies' appearance and prowess. As an action, you can grant yourself and a number of allies up to your Charisma modifier temporary hit points equal to 5 plus twice your paladin level that last for 10 minutes. While a creature has these temporary hit points, they can appear to be adorned in minor accessories of their choosing, shedding bright light in a 10 foot radius, and they have advantage on attack rolls and Charisma checks.
Unveil the Truth. As an aficionado in manipulating appearances, you can use your Channel Divinity to concentrate your vision and see through others' disguises. As an action, you can gain truesight for 1 minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Beauty Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Clarity
Beginning at 7th level, your commitment to your oath intensifies to the point that it provides a ward against untoward effects. You and friendly creatures within 10 feet of you have advantage on saving throws against spells and other magical effects.
At 18th level, the range of this aura increases to 30 feet.
Inspiratory Muse
Starting at 15th level, your aura provides an inspiration to artisans of art and war alike. When you see a creature within 30 feet of you make an attack roll or ability check, you can use your reaction to speak a comforting word or flaunt your presence, granting them a bonus to the roll equal to your Charisma modifier (minimum of 1). The target creature must be able to see or hear you to gain this bonus.
You can use this reaction twice and regain the ability to do so after a short or long rest.
Bonus Proficiency
As a patron of the arts, you have learned from those you have inspired and encouraged. You gain proficiency with an artisan's tool or musical instrument of your choice.
Manifest Perfect Self
At 20th level, you can assume a new form as an action. In this form, you constantly emit a blinding light and take on the appearance of an archfey or any form you perceive to be the most beautiful you can attain. This form lasts for 1 minute, and you gain the following benefits while it is active:
- You gain a flying speed of 60 feet.
- You emit bright light in a 60 foot radius and dim light 60 feet beyond that. When an enemy enters a radius within 30 feet of you or begins its turn there, it must make a Constitution saving throw against your spell save DC or become blinded until the start of its next turn.
- When you subject a creature to a saving throw, it has disadvantage on the roll.
- On a hit, attack rolls you and allied creatures within 30 feet of you make deal additional radiant damage equal to your Charisma modifier .
Once you use this feature, you can’t use it again until you finish a long rest.
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