Base Class: Paladin
You have sworn an oath to uncover all truths.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Crown Spells
| Paladin Level | Spells |
|---|---|
| 3rd | shield, shield of faith |
| 5th | see invisibility, zone of truth |
| 9th | dispel magic, clairvoyance |
| 13th | arcane eye, locate creature |
| 17th | hold monster, scrying |
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Inquisitor's Wrath. As a bonus action, you can draw on the power of your position as an inquisitor for combat, allowing you to use your Intelligence modifier for attack rolls with melee weapons instead of your Strength or Dexterity. This effect lasts until your next short or long rest.
Strength of the Inquisition. As a bonus action, you can bring the full force of the inquisition into your speech. For the next hour, whenever you make an Intimidation, Persuasion, Survival, or Investigation check to uncover information, you double your proficiency bonus for any of those skills you are proficient in, otherwise you may add your proficiency bonus to those checks. Additionally, any roll for those checks that is 9 or lower you may treat as if it were a 10.
Anti-magic Rebuke
Starting at 7th level, when a creature within 5 feet of you casts a spell, you can use your reaction to attempt to interrupt the spell. The creature must make a concentration check against your spell save DC or the spell fails.
You can use this a number of times equal to your proficiency bonus and regain all uses on a long rest. You can additionally expend a Paladin spell slot of any level to regain uses equal to half the level of the spell slot expended, rounded down (minimum of 1).
Additionally, at 18th level, you are emit a 30 foot aura around yourself. Creatures and objects within this aura cannot be invisible, and you benefit from the effects of Detect Magic for everything within the aura (no concentration required).
Eyes Unblinking
Starting at 15th level, you can cast True Seeing targeting yourself without verbal, somatic, or material components. You can do so once and regain the ability to do so on a long rest.
You can expend a Paladin spell slot to regain a use of this ability.
Exalted Inquisitor
At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour:
- You have resistance to all damage from spells.
- You and your allies within 30 feet have advantage on saving throws from spells.
- When you take the attack action, you can make your melee weapon attacks on any creature you can see within 40 feet. If the creature is not within your melee weapons normal reach, the creature takes force damage equal to the damage rolled instead of your weapon's normal damage. If the creature is within your normal reach, they automatically lose concentration on any 1 spell that were concentrating on.
This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.
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