Base Class: Rogue
The Scoundrel is a laughable archetype, rarely a deadly assassin, nor a deft thief the Scoundrel has the most unlikely of friends, and the most audacious wit. this all combined with their unimaginable luck is enough to drive any opponent mad.
Quick Wit
Starting at 3rd level, you gain proficiency in all charisma skills and saves, additionally creatures have disadvantage on opportunity attacks against you
Born Lucky
When you choose this archetype at 3rd level, you gain the effects of the Lucky feat, additionally you crit on a 19-20.
Charlatans Luck
Starting at 9th level, When a creature makes an attack at advantage against you, your next attack is made at advantage, additionally, you gain advantage on all deception checks.
Unending Charm
By 13th level, your charm goes beyond the natural level allowing you to use your charisma in place of the attribute required in any skill check or attack, you additionally may add half your charisma modifier to your armor class.
Scoundrels Charm
When you reach 17th level, your words hold such a sway over others that they hang on your every word, the total of Charisma-based rolls you make cannot be less than 10 + half your proficiency additionally, double your base proficiency modifier
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