Blood Hunter
Base Class: Blood Hunter

The order of blood crafters have taken up using their own blood to create weapons, armor. 

Blood Formation

At 3rd level Twice evey short rest you can roll your hemocraft die and create a simple weapon out of your blood. You are considered proficient with any weapon you make the weapons you make have the finesse property. 

Weapons created this way disapear after 8 hours or until they are dismissed. 

At 7th Level. you can now make martial weapons and all weapons you make now are considered magical

If using a weapon that requires ammunition your blood will act as ammunition still following the rules for reloading. 

Congealed blood

At 3rd level Twice per short rest, By rolling your hemocraft die you can create any light armor, this armor can only be worn by its creator. 

This armor lasts for 8 hours or until dispeled

At 7th level. you can now make medium armor, with this armor you don't have disadvantage on stealth rolls if the armor would normally give disadvantage. 

Efficient blood

at 7th level Your created weapons and armor are treated like + 1 versions of the normal item. 

at level 15. the plus one is increased to a +2

Brand of Blood

Starting at 11th level, your Brand of Castigation allows your blood to spread from your weapons onto a target making them susceptible to future strikes. When ever you hit a creature that has the Brand of Blood on it and roll lowest possible damage you can roll a hemocraft die and add it to the damage. 

Blood curse of creation

Starting at level 15. you gain the following

After creating weapons out of your blood for so long you have figured out how to create small needles out of someone else's blood. You gain the Blood Curse of creation for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

As a bonus action you can curse a creature within 30 feet of you, in the next turn if that creature moves more than 5 feet during it's next turn it will take 1d4 piercing damage for every 5 feet moved. 

 

Amplify. The cursed creature additionally will take damage equal your hemocraft modifer (minimum of 1) 

Blood mastery

At level 18 whenever you roll a hemocraft die for Blood Formation or Congealed Blood you can take half the roll rounded up, additionally your weapons and armor are considered +3 instead of +2.

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