Paladin
Base Class: Paladin

WIP

Oath Spells

3rd-level Oath of the Destiny feature

You gain oath spells at the paladin levels listed in the Oath of the Watchers table. See the Sacred Oath class feature for how oath spells work.

Oath of the Watchers Spells
Paladin Level Spells
3rd hunter's mark, detect magic
5th moonbeam, misty step
9th counterspell, haste
13th divination, banishment
17th hold monster, scrying

Channel Divinity

3rd-level Oath of Destiny feature

You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Guide of Destiny. You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.

Gift of Precognition. As a bonus action, you can gain the blessing of Precognition, against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Aura of Foresight

7th-level Oath of the Destiny feature

You emit an aura of alertness while you aren’t incapacitated. When you and any creatures of your choice within 10 feet of you roll initiative, you all gain a bonus to initiative equal to your proficiency bonus.

At 18th level, the range of this aura increases to 30 feet.

All Seeing Warrior

15th-level Oath of the Destiny feature

Starting at 15th level, the authority with which you speak your Vow of Precognition gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range.

Destiny's Child

20th-level Oath of the Destiny feature

You can empower yourself with the legends—whether true or exaggerated—of your great deeds. As a bonus action, you gain the following benefits for 1 minute:

  • You gain truesight with a range of 120 feet.
  • Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.
  • If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

 

Comments

Posts Quoted:
Reply
Clear All Quotes