Monk
Base Class: Monk

There are many tales of wizards cause destruction and death with their wanton spell use and power hunger. Many times necromancers have threatened the land or warlocks have attempted to summon evil into the material plane. The Silent Fist was spawned by those who have seen or experienced the damage that spells and magic has caused and have developed techniques and skills to counter and dispel them.

Deflect Magic

Starting at 3rd Level, you can use your reaction to deflect or redirect magical energy when hit by a ranged spell attack. When you do so, the damage you take is reduced by 1d10 + your Wisdom Modifier + your monk level.

If you reduce the damage to zero, you can spend a ki point to redirect the magic at another creature within range of the spell as if you had casted it. As part of the same reaction, you may make a ranged attack with the gathered magic using Wisdom for this attack. On hit, the spell functions as if it were cast by the original caster.

Magical Theory

At 3rd level, your experience facing off against spell-casters has given you a keen eye for finding magic and understanding its function. You become proficient in Arcana, using Wisdom in place of you Intelligence for these checks. You also gain the ability to cast Identify, and Detect Magic a number of times equal to your proficiency modifier, once exhausted you will need to finish a short or long rest or spend 1 ki point to use this ability again.

Magic Absorbing Strikes

At 6th Level, your ability to counter magic has advanced to a higher level. As part of using Flurry of Blows, you may spend additonal ki points to make a target caster roll a wisdom saving throw versus your monk dc. On a failure, the target loses a spell slot of equal level to the number of ki points used in the Flurry of Blows (minimum of 1). You may do this a number of times equal to your proficiency modifier before needing to finish a short rest, or by using 2 ki points to use it again (these points do not count towards the spell slot lost by this ability).

Magic Absorbtion

At 6th Level,  rather then redirecting the spells, you can absorb the energy to fuel your ki. When you use your Deflect Magic ability, if you reduce the damage to 0, instead of redirecting the attack, you can absorb the spells power, restoring your ki in relation to the spell slot used. You also gain temporary hit points equal to 1d10+the spell level absorbed.

Cantrips: 1 ki point
1st Level: 1 ki point
2nd Level: 2 ki points
3rd Level: 2 ki points
4th Level: 4 ki points
5th Level: 4 ki points
6th Level: 6 ki points
7th Level: 6 ki points
8th Level: 8 ki points
9th Level: 12 ki points

Silent Defence

Starting at 11th level, your very aura foils spells. When you use the Patient Defense ability you can use your Deflect Magic ability on damaging Area of Effect spells. Starting at 14th level you can use Magic Absorption ability as well.

Anti Magic Fury

At 17th Level, you have mastered the art of destroying spells. You now add your martial art die to Deflect Magic rolls. When you you reduce a spells damage to 0 in this way, your body becomes charged with the magical energy. Your unarmed strikes deal additional martial art die equal the spell slot used in the spell. The temporary hitpoints gained by Magic Absorbtion increases to 2d10 + spell level absorbed.

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