Paladin
Base Class: Paladin

The Oath of the Torchbearer honors the path taken by the heroes of the long past; forgotten adventurer’s, brave explorers, and desperate rebels leading their loved ones away from oppression. The Torch lights their way. These Paladins take the oath to become paragons of adventure, leading their allies through the darkest depths of an ancient and magical world. It is said it’s difficult to tell the difference between a true Torchbearer and the typical lot of adventurer’s and glory seekers; backpacks and bedrolls, rope, practical clothing, and a certain air of preparedness, were it not for their insistence on wielding their torch and leading the way with an unmatched enthusiasm for adventure.

Light the Way. The flickering light brightens the path forward. Follow it with conviction and purpose.

The Torches Flame. In darkness, become light. You are a beacon to those in need of its flame.

Illumination. The greatest tests lie within the depths of the long lost. Seek to overcome the trials hiding away the lost knowledge and relics long forgotten.

Enkindle. Ignite the flame of adventure within your allies so you may know them for who and what they are.

Torchbearer's Torch

Starting at 3rd level when you take this oath, your connection to the Divine influence of your oath allows you to channel your will through a single torch. Whenever you finish a short or long rest, you can touch one torch that you can wield. While it is lit and you are wielding it, you gain the following benefits.

  • +1 to AC, attack and damage rolls, and your Spell Save DC.
  • You can use the Torchbearer’s Torch as a Holy Symbol.
  • You are considered to be wielding a shield.
  • You can light and extinguish the torch at will with only a thought. The torch is magical and cannot be extinguished by non magical means. For all extents and purposes it is considered to be cast as though it were a 9th level spell.

The torch provides these effects permanently or until you create a new Torchbearer's Torch, at which point the old torch instantly burns away and turns into ash.

The bonuses granted by the torch increase to +2 at level 10, and +3 at level 17.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

A Flickering Light. As an action you present your torch which flares up with brilliant light. Each enemy that can see you and within 60 feet of you must make a Constitution saving throw, on a failed save they are blinded until the beginning of your next turn. Each Ally you can see within 60 feet of you gains Temporary Hit Points equal to your Proficiency bonus.

Test the Path, Find the Way Forward. As an action you present your torch ahead of you and recite your tenets, revealing the path forward. You instantly cast  the Augury spell, gaining an instinctual knowledge of the path ahead.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of The Torchbearer Spells
PALADIN LEVEL SPELLS

3rd

Detect Magic, Faerie Fire

5th

Enhance Ability, Find Traps

9th

Beacon of Hope, Magic Circle

13th

Fire Shield, Locate Creature

17th

Dawn, Legend Lore

Dungeon Delver's Aura

Starting at 7th level, While your torch is lit and you are wielding it, friendly creatures (including you) within 10 feet of you add your Charisma bonus (minimum 1) to their Intelligence (Investigation) checks, Wisdom (perception) checks, and initiative rolls. 

At 18th level, the range of this aura increases to 30 feet.

Additionally, the light of your Torchbearer’s Torch repels even the darkest shadows. If any of the light from your torchbearer’s torch overlaps with an area of Darkness created by a spell or other magical effect, it dispels that darkness for as long as it remains in the light's area of effect.

A Warm Glow

Beginning at 15th level,  your Torchbearer’s Torch radiates a protective aura that you control. Whenever you finish a short or long rest, choose one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder. While the torch is lit and you are wielding it, allies within the radius of the light provided by the Torchbearer’s Torch gain resistance to that damage type. This torch retains this effect permanently or until you finish a short or long rest and choose a new damage type granted by this feature. 

Bastion of Flickering Light

At 20th level all allies within the light of your Torchbearer's Torch gain the bonuses it provides to AC, and Attack and Damage rolls.

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