Base Class: Monk
Monks have learned to harness elemental power in the past, but it takes true focus to use ice as a weapon in combat. Masters of frost walking have perfected their craft and typically spend their lives showing others how to use such strength. Their principals are based on remaining as rigid as an ice-burg against those that wish o while striking with the unending fury of an avalanche.
Flash Freeze
You learn to chill your ki so cold it flash freezes the ground. As a bonus action, you can spend 2 ki points to create a 20 ft. circle of ice on the ground centered on you. Any creature other than you has disadvantage on dexterity checks and saving throws and melee attack rolls made while standing on the ice. The ice melts after 1 minute or if hit by magical flames.
Frost Gauntlets
The hi around you hardens and crystallizes into a set of rigid gauntlets. As a bonus action, you can spend 4 ki points to create these gauntlets, while activated your unarmed strikes deal additional cold damage equal to (your wisdom modifier + half your monk level rounded down), you gain resistance to cold damage. This effect lasts for 10 minutes or until dismissed by the user.
Cold Caster
You learn to channel your ki into arcane power. By spending an amount of ki points equal to (the spells level + 1) you're able to cast the following spells: Armor of Agathys, Ice Knife, Snilocs Snowball Storm, and Cone of Cold. You are also able to upcast a spell that can be upcasted by spending 2 more ki points per spell level (you can only upcast to 5th level). You also can cast Ray of Frost at will. Your spell casting ability is Wisdom and your spell save DC is (8 + your proficiency bonus + your wisdom modifier).
Glacial Armor
Your gauntlets grow into a set of iced armor. When using your Frost Gauntlets ability you gain the following benefits; gain temporary hit points equal to 10 times your wisdom modifier, difficult terrain made of snow or ice no longer effects your movement while the ability is active. You can as an action attempt to freeze a creature that is one size larger or smaller than you that is within melee range of you. The target must make a constitution saving throw against your Ki save DC, On a failed save the target is considered paralyzed for 1 minute or until they are hit with an attack roll or pass a strength check at the end of their turn to break out of the ice, if they are hit with an attack the condition drops and they are considered stunned until the beginning of their next turn. If the target succeeds on the initial constitution save or strength save, they are immune to the freezing effect for 10 Minutes.
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