Fighter
Base Class: Fighter

In the past, Ddraig fought against his arch-rival, the Vanishing Dragon, Albion, in a battle that was interrupted by the Angels, Devils, and Fallen Angels who were at war during the time. In anger, both Dragons attacked the leaders of the Three Factions, which led to their bodies being destroyed and their souls being sealed into two separate Sacred Gears, with Ddraig moving into the "Boosted Gear", a Sacred Gear that eventually became one of the eighteen varieties of Longinus.

Boosted Gear

When you take this oath at 3rd level, you gain the following two Boosted Gear options.

Double Critical. As an action, your abilities increase, using your Boosted Gear.  Your next attack is treated as an automatic critical on a hit. If you miss the attack, the boost is wasted. You must wait one round of combat before making said attack. You can use this ability 3 times per short rest. 

Transfer. As a bonus action, you can transfer your Double Critical to an ally. 

Weapon Bond

At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.

Balance Breaker

The Balance Breaker, also known as the Forbidden Move, is the evolved form of Sacred Gears in which their full powers can be released.

By 7th level, The Great Welsh Dragon has bestowed upon you his strength and endurance. 

Dragon Scale Mail Armor- As an actin you can call upon the armor of the Great Red Dragon. Your AC becomes 20 and you are resistant to non-magical damage. Your speed is doubled. This ability can only be used again after a long rest. 

Dragon Shot

At 11th level, you are able to unleash a monstruous blast of concentrated energy. Unleashing the full power of the Red Dragon of Domination.

As an action you can make a ranged spell attack in a 30 ft line. Any creature in the direct path or within 5ft of the attack must make a CON save DC=16. On a failed saved the creature takes 8d10 force damage is knocked back 15 ft and falls prone. On a successful save they take half damage and are only knocked back 15 ft. 

Prerequisite-Balance Breaker must be active. 

Soul of Vengeance

Starting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range.

Juggernaut Drive

At 20th level, you can assume the complete upper-level form of Balance Breaker. Also known as the Dragon of Supremacy, Boosted Gear also has access to this form. This form unleashes the full power of the Welsh Dragon, but the user will lose their sanity and their life will also be devoured.

Using your action, you undergo a transformation. For 1 min, you gain the benefits of the Balance Breaker plus the following:

  • Wings sprout from your back and grant you a flying speed of 60 feet.
  • You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Constitution saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.
  • Attacks are considered critical hits on a roll of 18, 19, 20. 

Once you use this feature, you suffer one point of exhaustion. You can’t use it again until you finish a long rest.

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