Base Class: Fighter
This path is undertaken by only the most brutish and strong fighters. These fighters dedicate themselves to fighting with blunt weaponry, which they see as a simple solution to their problems. A blade cannot cut through steel easily, but bludgeoning armor will always get the job done.
Mighty Prowess
When you first choose this archetype at 3rd level, you automatically gain the “Great Weapon Fighting” Fighting Style if you did not already have it. You also add your Constitution modifier to your damage rolls when landing a critical hit, but only with weapons that deal bludgeoning damage.
Felling Blows
Upon reaching 7th level, all of your attacks with bludgeoning weapons have a chance to knock your opponent prone. When landing an attack and dealing damage, the opponent must make a saving throw against DC=8 + your proficiency bonus + your Strength or Constitution modifier (whichever is higher).
Stoic Tower
Starting at 10th level, you have advantage on saving throws in resisting being knocked prone or being stunned when wielding only bludgeoning weapons.
Crippling Might
At 15th level, your attacks with bludgeoning weapons that successfully deal damage to opponents reduce half of their base speed until their next turn.
Stoic Fortress
At 18th level, you become a true master of bludgeoning weapons, and your physical might reflects the might of your weapon. You gain resistance to all bludgeoning damage, and you also reduce all damage received from bludgeoning attacks by an amount equal to your Constitution modifier.
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