Base Class: Rogue
You focus your training on the art of assassination. Various characters choose this archetype: contract killers, spies, bounty hunters, and even some clerics trained to exterminate the enemies of their deity. Discretion, poisons and disguises help you eliminate your targets with deadly efficiency.
Murder
From level 3 onwards, you are at your best when you catch your opponent off guard. You have an advantage on your attack rolls against any creature that has not yet taken a turn during the fight. In addition, if you attack and hit a surprised creature, that attack is considered a critical hit.
Undercover expert
From level 9 onwards, you can create false identities for yourself. You must spend one week and 25PO to establish the history, profession and affiliations of an identity. However, you cannot establish an identity that already belongs to an existing person. For example, you would have to obtain the proper clothing, letters of introduction and official-looking certification to pose as a member of a guild in a distant city and thus infiltrate a merchant's circle. Later, if you adopt a new identity with a disguise, the other creatures will believe you are that person until they have good reason to think otherwise.
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Imposter
From level 13 onwards, you gain the ability to imitate another person's speech, writing and behaviour with extraordinary accuracy. You must study all three aspects for at least three hours (listening to the person speak, examining their handwriting or observing their mannerisms). Your ruse is indiscernible to a casual observer. If a creature suspects something is wrong, you have advantage on any Charisma (Deception) rolls you make to avoid detection.
Deadly strike
From level 17 onwards, you are a master of instant death. When you attack and hit a creature that is surprised, that creature must succeed on a DD 8 Constitution saving throw + your Dexterity modifier + your Proficiency bonus. If the creature fail, double the damage of the attack against that creature.







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