Barbarian
Base Class: Barbarian

In the world of Ocerra barbarians who follow the path of the flameheart, or their bloodlines, have been touched by the sun goddess,  and that touch kindled the primal spark of flame within them. They differ from zealots in that they are not always followers of the sun goddess, for better or worse their souls have been ignited by her flame. 

Heart of flames

When you take this subclass at third level you gain resistance to fire damage. Additionally when you enter your rage, you can manifest your inner flame physically,  bringing forth flaming power to assault your foes. Until the rage ends you may manifest the following abilities. Until your rage ends you shed bright light for 20 feet and dim light for an additional 20 feet. Your inner flame swells and fills your body, pumping through your veins, erupting at the moment of impact. While raging you may replace the damage of your unarmed strikes with 1d6 fire damage. Additionally when you make an unarmed strike with the attack action you may make one additional unarmed strike as part of that action.

Soul flame

Your inner flame burns more intensely. Now when you deal fire damage with an ability granted by this class you may ignore a creatures resistance to fire damage. 

Additionally when you enter your rage you may choose a number of creatures equal to your proficiency bonus, these creatures also may ignore resistance to fire damage and their weapon attacks deal additional fire damage equal to your constitution modifier. 

Soul burn

While raging,  at the start of your turn,  you may choose to end your rage early. If you end your rage in this way your rage lasts until the end of your turn. During this turn you gain the following benefits. 

  • If you miss with an attack roll,  or fail an ability check you may re-roll one of the dice rolled, you must use the new result. 
  • You can make one additional attack as part of your attack action. 
  • The fire damage from your unarmed strikes deals an additional 2d6 damage. 
  • You ignore Immunity to fire damage. 

At the end of this turn you are stunned until the end of your next turn and you take fire damage equal to 3d6 plus your barbarian level.

 Once you use this ability you must complete a long rest before you can use it again or expend a use of your rage during a short rest.

Perfect flame

Your inner flame has been refined and perfected to its pinnacle. You gain immunity to fire damage. While raging you have a flying speed equal to your walking speed and you can take the dash action as a bonus action. Additionally when you enter your rage you can grant a number of creatures equal to your proficiency bonus a flying speed equal to their walking speed that lasts until your rage ends. 

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