Fighter
Base Class: Fighter

The Battlerager are the historically feared shock troops of the Dwarven clans. Their appearance and exploits in battle emboldened their comrades and sent fear into their enemies. Battleragers stem from the disciplined ranks of the Dwarven Fighters, but more often than not lose themselves in the emotions of a fight, not listening to commands and not willing to except defeat. These emotions quickly turn to rage and fuel the Battlerager lust to punish foes by any means necessary; mostly by beating them to a bloody pulp, even if it means putting themselves at more risk. Battleragers make themselves a weapon by modifying their arms and armor to inflict lasting damage by adding blades and spikes to ensure any contact with an enemy will leave a mark. Many other races have begun to see the benefits such a shock troop can have when employed in their ranks and thus the Battlerager troop has spread and is now employed by more than just Dwarves.  

Battlerage

You have learned to harness the emotions of an encounter and turn it into a battlerage. This rage propels you to a recklessness normally only seen in Barbarians. As a Reaction, when you roll initiative, when you take damage, or when you see someone you consider an ally take damage you can elect to enter a Battlerage. Similar to the Barbarian's Rage when entering a Battlerage you have the following benefits and drawbacks:

  • You have advantage on Strength based Skill checks and Strength Saving Throws.
  • You have Resistance to bludgeoning, piercing, and slashing damage.
  • Your Speed is increased by 10ft. This bonus applies even if the armor you are wearing armor with a restricted Speed.
  • All your Attacks are considered Reckless. Giving you advantage to Attack, but Attack rolls against you also have advantage.
  • You cannot cast Spells or concentrate on them while in a Battlerage.

Your Battlerage lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your Battlerage on your turn as a Bonus Action.

You can use this feature a number of times equal to your Proficiency Bonus, and gain your expended uses back after a Long rest.

Tools of Wounding

Battleragers are notorious for modifying their arms and armor to inflict as much damage as possible. As such you gain the following benefits:

  • You gain Proficiency in either Leatherworker Tools or Smith's Tools.
  • You can spend down time modifying weapons, armors, and shields, adding protrusions designed to inflict wounds such as spikes, blades, shards, etc. (use your imagination). To do so you must spend a minimum of 5gp for materials and 4 hours of down time per item being modified (DM has final say on cost and time).
  • Whenever you engage in an Action involving contact with another creature (i.e. Grapple, Shove, Attack, or any other Action involving physical contact) while wearing or wielding a modified armor and or shield, the creature suffers a Rage Wound and takes 1d4 bleed damage at the start of the creatures next turn (unless the creature receives at least 1 HP worth of healing during the same round it received the Rage Wound, are tended to with a Healer's Kit, or use an action to make a DC 15 Wisdom (Medicine) check to stop the bleeding). Rage Wounds can stack.

Lasting Wounds

At 7th level, the Rage Wounds you inflict are devastating and particularly hard to heal, and as such gain the following properties:

  • Your Rage Wounds can now effect creature that do not normally bleed (i.e. plants, ooze, undead, etc.).
  • Your Rage Wounds are no longer negated by a creature being healed, tended to with a Healer's Kit, or with a successful Wisdom (Medicine) check before the start of their next turn.
  • All healing (including regeneration) done to a creature suffering from more than one stack of Rage Wounds are only healed for half the amount they would normally receive.
  • A creature suffering from at least one stack of Rage Wounds requires two uses of a Healer's Kit to stop the bleeding.
  • Rage Wounds now require a DC 20 Wisdom (Medicine) check to stop the bleeding.  

Rend and Renew

At 10th level, when a Battlerager hits with a melee attack against a creature suffering from more than one Rage Wound they may use their Reaction to Rend those Rage Wounds causing the creature to immediately suffer bleeding damage from all their current Rage Wounds and suffer an additional stack of Rage Wounds. In addition, a Battlerager that successfully Rends a target gains temporary HP equal to their Constitution modifier + their Proficiency Bonus.

Blood Frenzy

Starting at 15th level, as a Bonus Action during combat, any time a Battlerager has inflicted at least one Rage Wound against a creature they can elect to spend an additional use of their Battlerage to enter into a Blood Frenzy. Blood Frenzy lasts a number of rounds equal to the Battlerager's Constitution modifier. Entering a Blood Frenzy gives the Battlerager the following benefits:

  • Increase any movement speed by an additional +10 ft.
  • Rage Wound damage is increased to 2d4.
  • Any successful melee attacks made against you cause the creature to suffer a stack of Rage Wounds.
  • Any time a creature suffering from Rage Wounds is defeated, you gain an additional use of your Battlerage.
  • As a Bonus Action you can extend your Blood Frenzy a number of rounds equal to your Constitution modifier by spending an additional use of Battlerage.

In addition to the above benefits, a Battlerager in a Blood Frenzy may choose to use their Reaction to inspire others to join in, providing them with Advantage on their next attack.  At the end of a Blood Frenzy the Battlerager no longer gains the benefits of the Blood Frenzy and suffer the following effects:

  • All movement speed is halved.
  • Disadvantage on all Strength based Saves and Skill checks.
  • Must succeed on a DC 20 Constitution Save or suffer a level of Exhaustion.
  • Entering a Battlerage or Blood Frenzy requires an Attack Action.

Life Blood

At 18th level, while in a Battlerage or Blood Frenzy, Battleragers gain HP equal to half the amount of Rage Wound damage they have inflicted on a creature. This includes the damage from Rend.

 

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6/23/2022 2:46:14 PM
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