Base Class: Cleric
A cleric who has fallen from the grace of their god, but their soul still so used to channeling magic from their god, they draw forth magic from the emptiness of their soul.
Any cleric may change to this domain after falling from the grace of their god.
Additional Spells
Cleric Level/Spell
1st / detect evil and good, inflict wounds
3rd / darkness, ray of enfeeblement
5th / bestow curse, vampiric touch
7th / blight, black tentacles
9th /cone of cold, contagion,
Bonus Proficiencies
You gain proficiency in heavy armor, & martial weapons. Upon character creation you may select any martial weapon instead of the warhammer.
Lost Soul
When somebody attempts to discern your alignment either through an insight, or a spell like detect evil and good the results automatically fail, & you may send back any results you so desire.
Channel Divinity:Souless One
Starting at second level you can use your channel divinity to unleash the pain of having no soul.
As an action you may present your holy symbol & deal xd12 damage, with X equaling your proficiency modifier.
Powerful Void
At 6th level you may add your wisdom modifier twice to the attack, & DC of your spells.
Corrupted Strike
At 8th level once on each of your turns you can cause a successful attack to deal an extra 1d12 necrotic damage.
A Thirsting Void
The emptiness inside of you longs to be filled, whenever you deal damage from a spell you automatically heal half of the damage inflicted(min 1).
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Posted Oct 29, 2021"At 6th level you may add your wisdom modifier twice to the attack, & DC of your spells."
So, as a level 6 character, assuming a Wis of +5 and a proficiency bonus of 3, your spell attack bonus goes from an 8 to a 13, and your DC goes from a 16 to a 21.
B R O K E N.