Base Class: Sorcerer
Sorcerers are beings whose bodies are innate conduits for magic, and none exemplify that more than those with Shattered Souls. Through contact with the Mirror Dimension, they are able to absorb and reflect magic far beyond their own capabilities to devastating effect.
Shattered Spells
1st-level Shattered Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Mirrored Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
Shattered Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | shield |
| 3rd | mirror image |
| 5th | counterspell |
| 7th | banishment |
| 9th | wall of force, |
Crystalline Resilience
1st-level Shattered Soul feature
Upon picking this Sorcerer archetype, your hardened soul manifests physically as harder skin. When you are not wearing armor, your AC equals 13 + your constitution modifier.
Additionally at first level, your hit point maximum increases by 1 and increases by 1 again whenever you take a level in this class.
Shattered Luck
6th-level Shattered Soul feature
Whenever a creature deals damage to you with a spell or attack, you can cause them to have disadvantage on their next attack roll, ability check, or saving throw a number of times per long rest equal to your constitution modifier.
Reflected Punishment
6th-level Shattered Soul feature
When you successfully end a spell with Counterspell or Dispel Magic, you can spend a number of sorcery points equal to the spell's level to absorb it. This spell becomes a sorcerer spell for you until you finish a long rest, and you can cast it once without spending a spell slot.
Mirrored Talent
14th-level Shattered Soul feature
As an action you can touch a creature, forcing a Constitution save equal to your spell save DC. Failing that, you gain one of the following abilities the creature has:
- Proficiency with one weapon the creature is proficient with.
- Proficiency with up to three skills the creature is proficient with.
- Proficiency with one saving throw the creature is proficient with.
- A spell of a level you are able to cast, that the creature has knowledge of.
- One class or subclass feature from level 9 or lower which that the creature has access to.
Having a talent drained is a harrowing process, and causes a creature to suffer one level of exhaustion. You can absorb an amount of talents per day equal to your Charisma modifier, and a creature can voluntarily fail this saving throw. You keep these talents until your next long rest.
Connection through Glass
18th-level Shattered Soul feature
Once per short rest when you use Absorb Talent or Reflected Punishment, you can force a constitution saving throw equal to your Sorcerer Spell DC. Failing that, the creature takes 8d6 necrotic damage, or half as much on a success.
Additionally, abilities you take from Mirrored Talent and spells you absorb from Reflected Punishment also stay with you for a week.