Base Class: Paladin
You swear an oath to defend the use of blood magic.
Oath Spells
3rd-level Oath of Blood feature
You gain oath spells at the paladin levels listed in the Oath of Blood Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Blood Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Channel Divinity
3rd-level Oath of Blood feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Bloody Prison. As a bonus action, you can use your Channel Divinity to create a prison of blood around one creature you can see within range, they must make a Wisdom saving throw. On a failed save, if they move or make a weapon attack through the prison they take a number of d10 equal to your paladin level. This prison lasts 1 minute.
Bloody Smite. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action cause a pool of blood in a 10 ft. radius of the targeted creature to become difficult terrain. You are not effected by this.
Aura of Blood
7th- and 18th-level Oath of Blood feature
You and friendly creatures can add the paladins con modifier to constitution saving throws. Also, the paladins smite will splatter blood burning with radiance to creatures of your choice inside your aura, dealing half the smite damage.
When you reach 18th level in this class, the range of the aura increases to 30 feet.
Reckless Smites
15th-level Oath of Blood feature
You can start expending hit dice and taking necrotic damage instead of spell slots for smites. You take 1d10 x Spell Slot level of necrotic damage per use.
Radiant Blood
20th-level Oath of Blood feature
On the start of your turn, you deal 1d8 x Con modifier radiant damage to a creature of your choice within your blood aura.
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