Sorcerer
Base Class: Sorcerer

You draw magic from the force that keeps all beings on this land, gravity. You may be able to trace your history back through the Greek God, Apocalypse, twin brother to the God of Gods, Zeus and the bringer of the ways of Kronus. 

Legends tell of a God who was a first generation Titan named Kronus. Kronus would grow older with desires of nothing more than God of the Universe. At first chance, he wounded his father to claim the throne. This created a feeling even stronger than his greed and that was paranoia. Knowing what he did to his own father for the throne, why wouldn't his own children come for him to claim what belonged to him? With this obsession, he would do whatever it took to make sure it would never come to fruition. Every birth of a new child by his wife, Rhea, he would immediately consume the newborn. One by one, he devoured four of his children. During the 5th pregnancy, Rhea's heart could not bare another child taken from her. She gave birth to twins, Zeus and Apocalypse. Rhea hid Zeus from Kronus and wrapped with rough linen a pile of rocks in one and Apocalypse in another to feed to her husband. Kronus always knew Rhea and her child would one day betray him so the God of Gods devised a plan. He was aware of Rhea's trick and pretended to consume Apocalypse along with the pile of rocks. After Rhea's departure, Kronus took Apocalypse into space where he would hope for him to grow and become a God/Titan of that planet in order to carry out his legacy. 

As Kronus sent Apocalypse to space, a casual messenger from another planet was en route towards Earth and spotted a squalling baby (Apocalypse); he brought the baby back to the other planet. The messenger would then shelter and take care of the baby until the child was in his teenage years, where the messenger then noticed that this child had looked identical to the God from the other planet, Zeus. He then realized that they were identical twins and was able to confirm this when he recognized that both Apocalypse and Zeus had identical birthmarks in the shape of the letter “K”, resembling their Father’s name (Kronus). The messenger wasn’t too sure of why Apocalypse was let go, yet the messenger would soon tell Apocalypse the true story of what he knew. As a result, Apocalypse fled from the other world.

From then on, Apocalypse watches over Earth, regulating it's gravity and bringing his children onto the planet without Zeus' knowing. Keeping a close eye on his children's abilities and will one day take back the throne that belonged to his father, as the only child Kronus believed in. It is said when that day comes, it will mark the Apocalypse. 

The heritage to Apocalypse sparks your control over gravity, a power even the Gods can't ignore. 

Apocalypse's Veil

Starting at 1st level, your skin produces high amounts of resistance to gravity. Your AC is increased by half your Charisma modifier, rounded up as long as you're not wearing Medium or Heavy armor. 

Unworthy Presence

At 1st level, you gain the ability to push enemies back who you don't deem worthy. Whenever you expend a spell slot, you can choose a creature within 10 feet. The target must make a Strength saving throw against your sorcerer spell save DC. On a failed save, the target is pushed away from you up to 5 feet for each level of the spell that was cast. 

(Eg: Casting Polymorph as a 4th level spell will push the target up to 20 feet away from you)

This feature may only be used once per long rest.

Gravity Maelstrom

At 6th Level, You have learned to shape gravity in a variety of methods. Once per long rest, you focus on twisting gravity pressure in a particular method. You may only use that Gravity Maelstrom choice or exchange the choice until the end of a long rest. Choose from the following Gravity Maelstrom spells:

Kneel Before The Rightful King

At 14th level, your will for power is recognized by even those who know nothing of your heritage. As a bonus action, choose any number of creatures within 30 feet that you can see. Each of those creatures must make a Strength saving throw against your spell save DC or must fall to their knees and head lowered (This counts as being prone) by the sheer force of gravity. Each creature who failed must remain prone for their next turn or 1 minute if outside of combat.

This feature can not be used if you are incapacitated and can only be used once per long rest. 

Ascend To The Throne

At 18th level, the gravitational force that surrounds you expel from your body at extreme forces: you can't be knocked prone or be forced to move by non-frightened or non-charmed effects, you gain resistance to bludgeoning, piercing, and slashing damage, and you gain a magical flight speed equal to your movement speed. 

Gravity Sorcery Image

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