Base Class: Sorcerer
Pure energy created by the wisps of dreams and yearning for more. Your power stems from dreams and you are fueled by it in strange ways. Dreams are vague and most often lead to misunderstanding. This is why the Dream Soul plays with lesser beings.
Lullaby
Your imagination creates a new friend! Through the intrinsic power of creative dreams, you can manifest a powerful familiarity to aid you in your journeys. After casting Find Familiar, you summon your Lullaby. You can also use 2 Sorcery points to summon the Lullaby instead.
The Lullaby appears in an unoccupied space of your choice that you can see within 30 feet of you.
The spirit is friendly to you and your companions and obeys your commands. See this creature's game statistics in the Lullaby Spirit stat block, which uses your CHA modifier in several places. You determined your spirit's appearance. It can take on the form of any familiar plus: Faerie Dragon, Tressym, Baby Phoenix, Quasit, but use the Lullaby Spirit stat block instead of the creatures.
LULLABY SPIRIT
Small elemental
Armor Class 13 (natural armor)
Hit Points 5 + five times your Sorcerer level
Speed 30 ft., fly 30 ft. (hover)
Damage Immunities force
Condition Immunities charmed, frightened, grappled, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Actions
Ripple Bolt. Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d6 + CHA force damage.
Portal Hop. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + CHA psychic damage. Half damage on a success.
Dream Dust. The spirit can forgo its action to remain stationary and spread Dream Dust in a 15-foot circle. Anyone inside the circle gains 5+CHA Temporary HP, and any healing done inside this circle gains the Sorcerer's CHA modifier to health.
Spellcasting. The Dream Spirit is a 1st-level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 12, +4 to hit with spell attacks). Dream Spirit has the following spells prepared:
Cantrips:Spare the dying
Dream Spells
You learn additional spells when you reach certain levels in this class, as shown on the Clockwork Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an Evocation or a Illusion spell from the sorcerer, druid, or wizard spell list
| Sorcerer Level | Spells |
|---|---|
| 1st | Sleep, Healing Word |
| 3rd | Moonbeam, Aid |
| 5th | Catnap, Major Image |
| 7th | Hallucinatory Terrain, Private Sanctum |
| 9th | Dream, Creation |
Dreamer's Paradise
Starting at 6th level during a short or long rest any creatures you are resting with become enshrouded in a faint ephemeral dream like mist filled with motes of light this mist blesses you and your allies with good dreams. This sanctuary is only brought forth while you are considered unconscious during this time you and your allies are shielded from nightmares and invasive dream walkers. During the time while you are unconscious you create a sanctuary up to 30 feet surrounding you this are is considered under the effect of the spell Mordenkinen's Private Sanctum as well as this any creature within the area can not be surprised. If someone attempts to cast the dream spell on you or one of your allies you become aware of the spell and are brought into the dream as well and can at any time end it waking up your ally and returning to your own dreams.
Melodic Lulalby
Starting at 14th level your lullaby spirit becomes more in tune with you and dreams.
- Your lullaby spirit gains resistance to bludgeoning, piercing and slashing damage as it becomes less connected to the mortal planes
- Now you may cast sorcerer spells as if you were in the spot of the lullaby spirit.
- When you cast a spell through your lullaby spirit you heal a creature within 30 feet of it for 1d8+your charisma modifier
- When you cast your Dream Spells through your lullaby spirit they’re considered one spell slot higher then the spell slot you expended.
Storytime
Starting at 18th level you begin to learn to tell the stories of people through their dreams reaching out to them as you rest. During a long rest you may speak a creature's true name in doing so you call out to it reaching into their dreams to listen to the story of their life. In doing so you spend the duration of your long rest exploring their memories as part of their dreams these dreams may be altered in some manner as to fit with how the creature remember these things moments. As well as this you are now able to once per long rest cast the mirage arcane spell to recreate a place from someone's dreams.
You also learn both the mirage arcane and legend lore spells as sorcerer spells for you.
Previous Versions
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6/26/2022 12:54:32 AM
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Coming Soon
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