Base Class: Ranger
At some point in your past you, and the pack of hounds you handled, joined the Wild Hunt, pursuing prey with a cavalcade of powerful fey across the planes. You may have been part of the Hunt for a matter of months or only hours, but he experience changed both you and the hounds you led during the hunt, establishing a primal connection between you, the hounds, and the realm of the feywild.
Pack Magic
At 3rd level: Speak with animals
5th: Beast strike
9th: Call of the pack
13th: Faithful hound
17th: Mass animal friendship
Horde Breaker
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Call the Wild Pack
If your proficiency in Animal Handling would apply to a check, your proficiency bonus is doubled if the check is related to wolves, hounds, or similar creatures.
As an Action you can let loose a howl or blow a hunting horn and expend a spell slot to summon fey hounds of the wild hunt. These hounds take the forms of wolves and appear in unoccupied spaces within 60 feet of you. Each fey hound is also considered fey, has the statistics of a wolf from the Monster Manual, and remains until it drops to 0 hit points, whereupon it disappears back to the feywild.
At later levels you gain the ability to summon an alpha or omega wolf. These wolves have the statics of a dire wolf, except that they are size medium and are also considered a fey creature. The wolves are friendly to you and your companions. The pack acts as a group with you, on your initiative count. They obey any commands that you issue to them (no action
required by you). If you don't issue any commands to them, they defend themselves and you from hostile creatures, but otherwise take no actions.
The number of wolves you can summon depends upon your Ranger Level and the level of the spell slot you expend to use this feature, as described below:
Wild Pack Summoning
- Beginning at 3rd level, you can expend a 1st-level spell slot to summon two wolves. You may have a maximum of four wolves summoned using this feature.
- Beginning at 5th level, you can expend a 2nd-level spell slot to summon four wolves. You may have a maximum of six wolves summoned using this feature.
- Beginning at 9th level, you can expend a 3rd-level spell slot to summon six wolves
OR four wolves and one alpha wolf. You may have a maximum of eight wolves and one alpha wolf summoned using this feature. - Beginning at 13th level, you can expend a 4th-level spell slot to summon eight wolves
OR six wolves and one alpha or omega wolf,
OR four wolves, one alpha wolf, and one omega wolf. You may have a maximum of ten wolves, plus one alpha wolf and one omega wolf summoned using this feature. - Beginning at 17th level, you can expend a 5th-level spell slot to summon ten wolves,
OR eight wolves and one alpha or omega wolf,
OR six wolves plus one alpha wolf and one omega wolf. You may have a maximum of twelve wolves, plus one alpha wolf and one omega wolf summoned using this feature
At any time you can use a bonus action to dismiss any or all of the pack back to the feywild. If one of your pack is slain, the maximum number of wolves of that type that you can have summoned using this feature is reduced by one until you finish a long rest.
Escape the Horde
Opportunity attacks against you are made with disadvantage.
Master of the Pack
You are a master at hunting and running with a pack, you gain the following benefits:
- You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
- During the duration of your hunter's mark, if the mark is not currently affecting a target you can transfer the mark to any creature that you or a creature summoned by your Call of the Wild Pack feature hits with an attack (no action required).
- Your walking speed is increased by 10 feet.
Hounds of the Wild Hunt
If you use a spell or class feature to conjure a beast or fey in the form of a wolf, dire wolf, or similar creature, those creatures gain the following benefits:
- The creature’s hit point maximum is increased by an amount equal to your ranger level.
- The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.
- You can cast beast strike once, affecting such a creature, without expending a spell slot. You regain the ability to do so when you finish a short or long rest.
Wild Call
When you cast call of the pack, creatures summoned by your Call the Wild Pack feature gain the benefits of the spell, in addition to the normal targets, and the spell does not require concentration to maintain, but ends if you cast the spell again, drop to 0 hit points, or die.
In addition, you can cast call of the pack once without expending a spell slot. You regain the ability to do so when you finish a short or long rest.
Whirlwind Attack
You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Improved Pack Tactics
When you or a creature summoned by your Call the Wild Pack feature you hits a creature within 5 feet of an ally, and the ally isn't incapacitated, you inflict an additional 1d6 damage.
Uncanny Dodge
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
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